001 package org.bukkit;
002
003 /**
004 * An Enum of Sounds the server is able to send to players.
005 * <p>
006 * WARNING: At any time, sounds may be added/removed from this Enum or even
007 * MineCraft itself! There is no guarantee the sounds will play. There is no
008 * guarantee values will not be removed from this Enum. As such, you should
009 * not depend on the ordinal values of this class.
010 */
011 public enum Sound {
012 AMBIENCE_CAVE,
013 AMBIENCE_RAIN,
014 AMBIENCE_THUNDER,
015 ANVIL_BREAK,
016 ANVIL_LAND,
017 ANVIL_USE,
018 ARROW_HIT,
019 BURP,
020 CHEST_CLOSE,
021 CHEST_OPEN,
022 CLICK,
023 DOOR_CLOSE,
024 DOOR_OPEN,
025 DRINK,
026 EAT,
027 EXPLODE,
028 FALL_BIG,
029 FALL_SMALL,
030 FIRE,
031 FIRE_IGNITE,
032 FIZZ,
033 FUSE,
034 GLASS,
035 HURT_FLESH,
036 ITEM_BREAK,
037 ITEM_PICKUP,
038 LAVA,
039 LAVA_POP,
040 LEVEL_UP,
041 MINECART_BASE,
042 MINECART_INSIDE,
043 NOTE_BASS,
044 NOTE_PIANO,
045 NOTE_BASS_DRUM,
046 NOTE_STICKS,
047 NOTE_BASS_GUITAR,
048 NOTE_SNARE_DRUM,
049 NOTE_PLING,
050 ORB_PICKUP,
051 PISTON_EXTEND,
052 PISTON_RETRACT,
053 PORTAL,
054 PORTAL_TRAVEL,
055 PORTAL_TRIGGER,
056 SHOOT_ARROW,
057 SPLASH,
058 SPLASH2,
059 STEP_GRASS,
060 STEP_GRAVEL,
061 STEP_LADDER,
062 STEP_SAND,
063 STEP_SNOW,
064 STEP_STONE,
065 STEP_WOOD,
066 STEP_WOOL,
067 SWIM,
068 WATER,
069 WOOD_CLICK,
070 // Mob sounds
071 BAT_DEATH,
072 BAT_HURT,
073 BAT_IDLE,
074 BAT_LOOP,
075 BAT_TAKEOFF,
076 BLAZE_BREATH,
077 BLAZE_DEATH,
078 BLAZE_HIT,
079 CAT_HISS,
080 CAT_HIT,
081 CAT_MEOW,
082 CAT_PURR,
083 CAT_PURREOW,
084 CHICKEN_IDLE,
085 CHICKEN_HURT,
086 CHICKEN_EGG_POP,
087 CHICKEN_WALK,
088 COW_IDLE,
089 COW_HURT,
090 COW_WALK,
091 CREEPER_HISS,
092 CREEPER_DEATH,
093 ENDERDRAGON_DEATH,
094 ENDERDRAGON_GROWL,
095 ENDERDRAGON_HIT,
096 ENDERDRAGON_WINGS,
097 ENDERMAN_DEATH,
098 ENDERMAN_HIT,
099 ENDERMAN_IDLE,
100 ENDERMAN_TELEPORT,
101 ENDERMAN_SCREAM,
102 ENDERMAN_STARE,
103 GHAST_SCREAM,
104 GHAST_SCREAM2,
105 GHAST_CHARGE,
106 GHAST_DEATH,
107 GHAST_FIREBALL,
108 GHAST_MOAN,
109 IRONGOLEM_DEATH,
110 IRONGOLEM_HIT,
111 IRONGOLEM_THROW,
112 IRONGOLEM_WALK,
113 MAGMACUBE_WALK,
114 MAGMACUBE_WALK2,
115 MAGMACUBE_JUMP,
116 PIG_IDLE,
117 PIG_DEATH,
118 PIG_WALK,
119 SHEEP_IDLE,
120 SHEEP_SHEAR,
121 SHEEP_WALK,
122 SILVERFISH_HIT,
123 SILVERFISH_KILL,
124 SILVERFISH_IDLE,
125 SILVERFISH_WALK,
126 SKELETON_IDLE,
127 SKELETON_DEATH,
128 SKELETON_HURT,
129 SKELETON_WALK,
130 SLIME_ATTACK,
131 SLIME_WALK,
132 SLIME_WALK2,
133 SPIDER_IDLE,
134 SPIDER_DEATH,
135 SPIDER_WALK,
136 WITHER_DEATH,
137 WITHER_HURT,
138 WITHER_IDLE,
139 WITHER_SHOOT,
140 WITHER_SPAWN,
141 WOLF_BARK,
142 WOLF_DEATH,
143 WOLF_GROWL,
144 WOLF_HOWL,
145 WOLF_HURT,
146 WOLF_PANT,
147 WOLF_SHAKE,
148 WOLF_WALK,
149 WOLF_WHINE,
150 ZOMBIE_METAL,
151 ZOMBIE_WOOD,
152 ZOMBIE_WOODBREAK,
153 ZOMBIE_IDLE,
154 ZOMBIE_DEATH,
155 ZOMBIE_HURT,
156 ZOMBIE_INFECT,
157 ZOMBIE_UNFECT,
158 ZOMBIE_REMEDY,
159 ZOMBIE_WALK,
160 ZOMBIE_PIG_IDLE,
161 ZOMBIE_PIG_ANGRY,
162 ZOMBIE_PIG_DEATH,
163 ZOMBIE_PIG_HURT,
164 // Dig Sounds
165 DIG_WOOL,
166 DIG_GRASS,
167 DIG_GRAVEL,
168 DIG_SAND,
169 DIG_SNOW,
170 DIG_STONE,
171 DIG_WOOD,
172 // Fireworks
173 FIREWORK_BLAST,
174 FIREWORK_BLAST2,
175 FIREWORK_LARGE_BLAST,
176 FIREWORK_LARGE_BLAST2,
177 FIREWORK_TWINKLE,
178 FIREWORK_TWINKLE2,
179 FIREWORK_LAUNCH,
180 SUCCESSFUL_HIT,
181 // Horses
182 HORSE_ANGRY,
183 HORSE_ARMOR,
184 HORSE_BREATHE,
185 HORSE_DEATH,
186 HORSE_GALLOP,
187 HORSE_HIT,
188 HORSE_IDLE,
189 HORSE_JUMP,
190 HORSE_LAND,
191 HORSE_SADDLE,
192 HORSE_SOFT,
193 HORSE_WOOD,
194 DONKEY_ANGRY,
195 DONKEY_DEATH,
196 DONKEY_HIT,
197 DONKEY_IDLE,
198 HORSE_SKELETON_DEATH,
199 HORSE_SKELETON_HIT,
200 HORSE_SKELETON_IDLE,
201 HORSE_ZOMBIE_DEATH,
202 HORSE_ZOMBIE_HIT,
203 HORSE_ZOMBIE_IDLE,
204 // Villager
205 VILLAGER_DEATH,
206 VILLAGER_HAGGLE,
207 VILLAGER_HIT,
208 VILLAGER_IDLE,
209 VILLAGER_NO,
210 VILLAGER_YES,
211 }