001 package org.bukkit; 002 003 /** 004 * An Enum of Sounds the server is able to send to players. 005 * <p> 006 * WARNING: At any time, sounds may be added/removed from this Enum or even 007 * MineCraft itself! There is no guarantee the sounds will play. There is no 008 * guarantee values will not be removed from this Enum. As such, you should 009 * not depend on the ordinal values of this class. 010 */ 011 public enum Sound { 012 AMBIENCE_CAVE, 013 AMBIENCE_RAIN, 014 AMBIENCE_THUNDER, 015 ANVIL_BREAK, 016 ANVIL_LAND, 017 ANVIL_USE, 018 ARROW_HIT, 019 BURP, 020 CHEST_CLOSE, 021 CHEST_OPEN, 022 CLICK, 023 DOOR_CLOSE, 024 DOOR_OPEN, 025 DRINK, 026 EAT, 027 EXPLODE, 028 FALL_BIG, 029 FALL_SMALL, 030 FIRE, 031 FIRE_IGNITE, 032 FIZZ, 033 FUSE, 034 GLASS, 035 HURT_FLESH, 036 ITEM_BREAK, 037 ITEM_PICKUP, 038 LAVA, 039 LAVA_POP, 040 LEVEL_UP, 041 MINECART_BASE, 042 MINECART_INSIDE, 043 NOTE_BASS, 044 NOTE_PIANO, 045 NOTE_BASS_DRUM, 046 NOTE_STICKS, 047 NOTE_BASS_GUITAR, 048 NOTE_SNARE_DRUM, 049 NOTE_PLING, 050 ORB_PICKUP, 051 PISTON_EXTEND, 052 PISTON_RETRACT, 053 PORTAL, 054 PORTAL_TRAVEL, 055 PORTAL_TRIGGER, 056 SHOOT_ARROW, 057 SPLASH, 058 SPLASH2, 059 STEP_GRASS, 060 STEP_GRAVEL, 061 STEP_LADDER, 062 STEP_SAND, 063 STEP_SNOW, 064 STEP_STONE, 065 STEP_WOOD, 066 STEP_WOOL, 067 SWIM, 068 WATER, 069 WOOD_CLICK, 070 // Mob sounds 071 BAT_DEATH, 072 BAT_HURT, 073 BAT_IDLE, 074 BAT_LOOP, 075 BAT_TAKEOFF, 076 BLAZE_BREATH, 077 BLAZE_DEATH, 078 BLAZE_HIT, 079 CAT_HISS, 080 CAT_HIT, 081 CAT_MEOW, 082 CAT_PURR, 083 CAT_PURREOW, 084 CHICKEN_IDLE, 085 CHICKEN_HURT, 086 CHICKEN_EGG_POP, 087 CHICKEN_WALK, 088 COW_IDLE, 089 COW_HURT, 090 COW_WALK, 091 CREEPER_HISS, 092 CREEPER_DEATH, 093 ENDERDRAGON_DEATH, 094 ENDERDRAGON_GROWL, 095 ENDERDRAGON_HIT, 096 ENDERDRAGON_WINGS, 097 ENDERMAN_DEATH, 098 ENDERMAN_HIT, 099 ENDERMAN_IDLE, 100 ENDERMAN_TELEPORT, 101 ENDERMAN_SCREAM, 102 ENDERMAN_STARE, 103 GHAST_SCREAM, 104 GHAST_SCREAM2, 105 GHAST_CHARGE, 106 GHAST_DEATH, 107 GHAST_FIREBALL, 108 GHAST_MOAN, 109 IRONGOLEM_DEATH, 110 IRONGOLEM_HIT, 111 IRONGOLEM_THROW, 112 IRONGOLEM_WALK, 113 MAGMACUBE_WALK, 114 MAGMACUBE_WALK2, 115 MAGMACUBE_JUMP, 116 PIG_IDLE, 117 PIG_DEATH, 118 PIG_WALK, 119 SHEEP_IDLE, 120 SHEEP_SHEAR, 121 SHEEP_WALK, 122 SILVERFISH_HIT, 123 SILVERFISH_KILL, 124 SILVERFISH_IDLE, 125 SILVERFISH_WALK, 126 SKELETON_IDLE, 127 SKELETON_DEATH, 128 SKELETON_HURT, 129 SKELETON_WALK, 130 SLIME_ATTACK, 131 SLIME_WALK, 132 SLIME_WALK2, 133 SPIDER_IDLE, 134 SPIDER_DEATH, 135 SPIDER_WALK, 136 WITHER_DEATH, 137 WITHER_HURT, 138 WITHER_IDLE, 139 WITHER_SHOOT, 140 WITHER_SPAWN, 141 WOLF_BARK, 142 WOLF_DEATH, 143 WOLF_GROWL, 144 WOLF_HOWL, 145 WOLF_HURT, 146 WOLF_PANT, 147 WOLF_SHAKE, 148 WOLF_WALK, 149 WOLF_WHINE, 150 ZOMBIE_METAL, 151 ZOMBIE_WOOD, 152 ZOMBIE_WOODBREAK, 153 ZOMBIE_IDLE, 154 ZOMBIE_DEATH, 155 ZOMBIE_HURT, 156 ZOMBIE_INFECT, 157 ZOMBIE_UNFECT, 158 ZOMBIE_REMEDY, 159 ZOMBIE_WALK, 160 ZOMBIE_PIG_IDLE, 161 ZOMBIE_PIG_ANGRY, 162 ZOMBIE_PIG_DEATH, 163 ZOMBIE_PIG_HURT, 164 // Dig Sounds 165 DIG_WOOL, 166 DIG_GRASS, 167 DIG_GRAVEL, 168 DIG_SAND, 169 DIG_SNOW, 170 DIG_STONE, 171 DIG_WOOD, 172 // Fireworks 173 FIREWORK_BLAST, 174 FIREWORK_BLAST2, 175 FIREWORK_LARGE_BLAST, 176 FIREWORK_LARGE_BLAST2, 177 FIREWORK_TWINKLE, 178 FIREWORK_TWINKLE2, 179 FIREWORK_LAUNCH, 180 SUCCESSFUL_HIT, 181 // Horses 182 HORSE_ANGRY, 183 HORSE_ARMOR, 184 HORSE_BREATHE, 185 HORSE_DEATH, 186 HORSE_GALLOP, 187 HORSE_HIT, 188 HORSE_IDLE, 189 HORSE_JUMP, 190 HORSE_LAND, 191 HORSE_SADDLE, 192 HORSE_SOFT, 193 HORSE_WOOD, 194 DONKEY_ANGRY, 195 DONKEY_DEATH, 196 DONKEY_HIT, 197 DONKEY_IDLE, 198 HORSE_SKELETON_DEATH, 199 HORSE_SKELETON_HIT, 200 HORSE_SKELETON_IDLE, 201 HORSE_ZOMBIE_DEATH, 202 HORSE_ZOMBIE_HIT, 203 HORSE_ZOMBIE_IDLE, 204 // Villager 205 VILLAGER_DEATH, 206 VILLAGER_HAGGLE, 207 VILLAGER_HIT, 208 VILLAGER_IDLE, 209 VILLAGER_NO, 210 VILLAGER_YES, 211 }