001 package org.bukkit.entity; 002 003 /** 004 * Represents an arrow. 005 */ 006 public interface Arrow extends Projectile { 007 008 /** 009 * Gets the knockback strength for an arrow, which is the 010 * {@link org.bukkit.enchantments.Enchantment#KNOCKBACK KnockBack} level 011 * of the bow that shot it. 012 * 013 * @return the knockback strength value 014 */ 015 public int getKnockbackStrength(); 016 017 /** 018 * Sets the knockback strength for an arrow. 019 * 020 * @param knockbackStrength the knockback strength value 021 */ 022 public void setKnockbackStrength(int knockbackStrength); 023 024 /** 025 * Gets whether this arrow is critical. 026 * <p> 027 * Critical arrows have increased damage and cause particle effects. 028 * <p> 029 * Critical arrows generally occur when a player fully draws a bow before 030 * firing. 031 * 032 * @return true if it is critical 033 */ 034 public boolean isCritical(); 035 036 /** 037 * Sets whether or not this arrow should be critical. 038 * 039 * @param critical whether or not it should be critical 040 */ 041 public void setCritical(boolean critical); 042 }