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Events
relating to inventory
manipulation.
See:
Description
Class Summary | |
---|---|
BrewEvent | Called when the brewing of the contents inside the Brewing Stand is complete. |
CraftItemEvent | Called when the recipe of an Item is completed inside a crafting matrix. |
FurnaceBurnEvent | Called when an ItemStack is successfully burned as fuel in a furnace. |
FurnaceExtractEvent | This event is called when a player takes items out of the furnace |
FurnaceSmeltEvent | Called when an ItemStack is successfully smelted in a furnace. |
InventoryClickEvent | This event is called when a player clicks a slot in an inventory. |
InventoryCloseEvent | Represents a player related inventory event |
InventoryCreativeEvent | This event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode. |
InventoryDragEvent | This event is called when the player drags an item in their cursor across the inventory. |
InventoryEvent | Represents a player related inventory event |
InventoryInteractEvent | An abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory. |
InventoryMoveItemEvent | Called when some entity or block (e.g. |
InventoryOpenEvent | Represents a player related inventory event |
InventoryPickupItemEvent | Called when a hopper or hopper minecart picks up a dropped item. |
PrepareItemCraftEvent |
Enum Summary | |
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ClickType | What the client did to trigger this action (not the result). |
DragType | Represents the effect of a drag that will be applied to an Inventory in an InventoryDragEvent. |
InventoryAction | An estimation of what the result will be. |
InventoryType | |
InventoryType.SlotType |
Events
relating to inventory
manipulation.
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