Deprecated Methods |
org.bukkit.entity.Damageable._INVALID_damage(int)
|
org.bukkit.entity.Damageable._INVALID_damage(int, Entity)
|
org.bukkit.event.entity.EntityRegainHealthEvent._INVALID_getAmount()
|
org.bukkit.entity.Minecart._INVALID_getDamage()
|
org.bukkit.event.entity.EntityDamageEvent._INVALID_getDamage()
|
org.bukkit.event.vehicle.VehicleDamageEvent._INVALID_getDamage()
|
org.bukkit.entity.Damageable._INVALID_getHealth()
|
org.bukkit.entity.LivingEntity._INVALID_getLastDamage()
|
org.bukkit.entity.Damageable._INVALID_getMaxHealth()
|
org.bukkit.Server._INVALID_getOnlinePlayers()
|
org.bukkit.Bukkit._INVALID_getOnlinePlayers()
|
org.bukkit.entity.Projectile._INVALID_getShooter()
|
org.bukkit.event.entity.EntityRegainHealthEvent._INVALID_setAmount(int)
|
org.bukkit.entity.Minecart._INVALID_setDamage(int)
|
org.bukkit.event.entity.EntityDamageEvent._INVALID_setDamage(int)
|
org.bukkit.event.vehicle.VehicleDamageEvent._INVALID_setDamage(int)
|
org.bukkit.entity.Damageable._INVALID_setHealth(int)
|
org.bukkit.entity.LivingEntity._INVALID_setLastDamage(int)
|
org.bukkit.entity.Damageable._INVALID_setMaxHealth(int)
|
org.bukkit.entity.Projectile._INVALID_setShooter(LivingEntity)
|
org.bukkit.map.MapCursorCollection.addCursor(int, int, byte, byte)
Magic value |
org.bukkit.map.MapCursorCollection.addCursor(int, int, byte, byte, boolean)
Magic value |
org.bukkit.inventory.ShapelessRecipe.addIngredient(int, Material, int)
Magic value |
org.bukkit.inventory.ShapelessRecipe.addIngredient(Material, int)
Magic value |
org.bukkit.inventory.Inventory.all(int)
Magic value |
org.bukkit.map.MapCursor.Type.byValue(byte)
Magic value |
org.bukkit.inventory.PlayerInventory.clear(int, int)
Magic value |
org.bukkit.inventory.Inventory.contains(int)
Magic value |
org.bukkit.inventory.Inventory.contains(int, int)
Magic value |
org.bukkit.event.player.AsyncPlayerPreLoginEvent.disallow(PlayerPreLoginEvent.Result, String)
This method uses a deprecated enum from PlayerPreLoginEvent |
org.bukkit.inventory.Inventory.first(int)
Magic value |
org.bukkit.potion.Potion.fromDamage(int)
Magic value |
org.bukkit.entity.CreatureType.fromId(int)
Magic value |
org.bukkit.entity.EntityType.fromId(int)
Magic value |
org.bukkit.entity.EntityType.fromName(String)
Magic value |
org.bukkit.generator.ChunkGenerator.generate(World, Random, int, int)
|
org.bukkit.generator.ChunkGenerator.generateBlockSections(World, Random, int, int, ChunkGenerator.BiomeGrid)
Magic value |
org.bukkit.generator.ChunkGenerator.generateExtBlockSections(World, Random, int, int, ChunkGenerator.BiomeGrid)
Magic value |
org.bukkit.entity.FallingBlock.getBlockData()
Magic value |
org.bukkit.ChunkSnapshot.getBlockData(int, int, int)
Magic value |
org.bukkit.entity.FallingBlock.getBlockId()
Magic value |
org.bukkit.ChunkSnapshot.getBlockTypeId(int, int, int)
Magic value |
org.bukkit.World.getBlockTypeIdAt(int, int, int)
Magic value |
org.bukkit.World.getBlockTypeIdAt(Location)
Magic value |
org.bukkit.potion.PotionType.getByDamageValue(int)
Magic value |
org.bukkit.EntityEffect.getByData(byte)
Magic value |
org.bukkit.DyeColor.getByData(byte)
The name is misleading. It would imply Material.INK_SACK but uses Material.WOOL |
org.bukkit.GrassSpecies.getByData(byte)
Magic value |
org.bukkit.SandstoneType.getByData(byte)
Magic value |
org.bukkit.CoalType.getByData(byte)
Magic value |
org.bukkit.TreeSpecies.getByData(byte)
Magic value |
org.bukkit.CropState.getByData(byte)
Magic value |
org.bukkit.DyeColor.getByDyeData(byte)
Magic value |
org.bukkit.Note.Tone.getById(byte)
Magic value |
org.bukkit.Effect.getById(int)
Magic value |
org.bukkit.Art.getById(int)
Magic value |
org.bukkit.enchantments.Enchantment.getById(int)
Magic value |
org.bukkit.potion.PotionEffectType.getById(int)
Magic value |
org.bukkit.block.PistonMoveReaction.getById(int)
Magic value |
org.bukkit.Instrument.getByType(byte)
Magic value |
org.bukkit.GameMode.getByValue(int)
Magic value |
org.bukkit.Difficulty.getByValue(int)
Magic value |
org.bukkit.DyeColor.getByWoolData(byte)
Magic value |
org.bukkit.event.block.BlockPhysicsEvent.getChangedTypeId()
Magic value |
org.bukkit.plugin.PluginDescriptionFile.getClassLoaderOf()
unused |
org.bukkit.map.MapPalette.getColor(byte)
Magic value |
org.bukkit.material.Rails.getConvertedData()
Magic value |
org.bukkit.material.ExtendedRails.getConvertedData()
Magic value |
org.bukkit.event.entity.CreatureSpawnEvent.getCreatureType()
In favour of EntityEvent.getEntityType() . |
org.bukkit.block.CreatureSpawner.getCreatureType()
In favour of CreatureSpawner.getSpawnedType() . |
org.bukkit.block.CreatureSpawner.getCreatureTypeId()
Use CreatureSpawner.getCreatureTypeName() . |
org.bukkit.potion.PotionType.getDamageValue()
Magic value |
org.bukkit.EntityEffect.getData()
Magic value |
org.bukkit.DyeColor.getData()
The name is misleading. It would imply Material.INK_SACK but uses Material.WOOL |
org.bukkit.GrassSpecies.getData()
Magic value |
org.bukkit.SandstoneType.getData()
Magic value |
org.bukkit.CoalType.getData()
Magic value |
org.bukkit.TreeSpecies.getData()
Magic value |
org.bukkit.CropState.getData()
Magic value |
org.bukkit.event.entity.EntityChangeBlockEvent.getData()
Magic value |
org.bukkit.material.MaterialData.getData()
Magic value |
org.bukkit.block.Block.getData()
Magic value |
org.bukkit.DyeColor.getDyeData()
Magic value |
org.bukkit.potion.PotionBrewer.getEffectsFromDamage(int)
Magic value |
org.bukkit.World.getEntitiesByClass(Class...)
|
org.bukkit.World.Environment.getEnvironment(int)
Magic value |
org.bukkit.material.Door.getFacing()
Does not work (correctly) anymore |
org.bukkit.event.player.PlayerCommandPreprocessEvent.getFormat()
This method is provided for backward compatibility with no
guarantee to the use of the format. |
org.bukkit.event.inventory.FurnaceBurnEvent.getFurnace()
In favour of BlockEvent.getBlock() . |
org.bukkit.event.inventory.FurnaceSmeltEvent.getFurnace()
In favour of BlockEvent.getBlock() . |
org.bukkit.event.player.PlayerEggThrowEvent.getHatchType()
In favour of PlayerEggThrowEvent.getHatchingType() . |
org.bukkit.material.Door.getHingeCorner()
Does not work (correctly) anymore |
org.bukkit.Note.getId()
Magic value |
org.bukkit.Note.Tone.getId()
Magic value |
org.bukkit.Effect.getId()
Magic value |
org.bukkit.World.Environment.getId()
Magic value |
org.bukkit.Material.getId()
Magic value |
org.bukkit.Art.getId()
Magic value |
org.bukkit.map.MapView.getId()
Magic value |
org.bukkit.entity.Ocelot.Type.getId()
Magic value |
org.bukkit.entity.Skeleton.SkeletonType.getId()
Magic value |
org.bukkit.entity.Villager.Profession.getId()
Magic value |
org.bukkit.inventory.InventoryView.Property.getId()
Magic value |
org.bukkit.enchantments.Enchantment.getId()
Magic value |
org.bukkit.potion.PotionEffectType.getId()
Magic value |
org.bukkit.block.PistonMoveReaction.getId()
Magic value |
org.bukkit.Note.Tone.getId(boolean)
Magic value |
org.bukkit.material.MaterialData.getItemTypeId()
Magic value |
org.bukkit.entity.LivingEntity.getLastTwoTargetBlocks(HashSet, int)
Magic value |
org.bukkit.entity.LivingEntity.getLineOfSight(HashSet, int)
Magic value |
org.bukkit.Server.getMap(short)
Magic value |
org.bukkit.Bukkit.getMap(short)
Magic value |
org.bukkit.Material.getMaterial(int)
Magic value |
org.bukkit.event.block.BlockCanBuildEvent.getMaterialId()
Magic value |
org.bukkit.entity.EntityType.getName()
Magic value |
org.bukkit.potion.Potion.getNameId()
Magic value |
org.bukkit.Material.getNewData(byte)
Magic value |
org.bukkit.Server.getOfflinePlayer(String)
Persistent storage of users should be by UUID as names are no longer
unique past a single session. |
org.bukkit.Bukkit.getOfflinePlayer(String)
|
org.bukkit.scoreboard.Score.getPlayer()
Scoreboards can contain entries that aren't players |
org.bukkit.Server.getPlayer(String)
Use Server.getPlayer(UUID) as player names are no longer
guaranteed to be unique |
org.bukkit.Bukkit.getPlayer(String)
|
org.bukkit.Server.getPlayerExact(String)
Use Server.getPlayer(UUID) as player names are no longer
guaranteed to be unique |
org.bukkit.Bukkit.getPlayerExact(String)
|
org.bukkit.scoreboard.Scoreboard.getPlayers()
Scoreboards can contain entries that aren't players |
org.bukkit.entity.Villager.Profession.getProfession(int)
Magic value |
org.bukkit.block.BlockState.getRawData()
Magic value |
org.bukkit.plugin.PluginDescriptionFile.getRawName()
Internal use |
org.bukkit.block.NoteBlock.getRawNote()
Magic value |
org.bukkit.map.MapCursor.getRawType()
Magic value |
org.bukkit.event.player.PlayerCommandPreprocessEvent.getRecipients()
This method is provided for backward compatibility with no
guarantee to the effect of viewing or modifying the set. |
org.bukkit.event.player.AsyncPlayerPreLoginEvent.getResult()
This method uses a deprecated enum from PlayerPreLoginEvent |
org.bukkit.scoreboard.Objective.getScore(OfflinePlayer)
Scoreboards can contain entries that aren't players |
org.bukkit.scoreboard.Scoreboard.getScores(OfflinePlayer)
Scoreboards can contain entries that aren't players |
org.bukkit.entity.LivingEntity.getTargetBlock(HashSet, int)
Magic value |
org.bukkit.material.TexturedMaterial.getTextureIndex()
Magic value |
org.bukkit.material.Step.getTextureIndex()
Magic value |
org.bukkit.potion.Potion.getTier()
|
org.bukkit.Instrument.getType()
Magic value |
org.bukkit.entity.Ocelot.Type.getType(int)
Magic value |
org.bukkit.entity.Skeleton.SkeletonType.getType(int)
Magic value |
org.bukkit.entity.CreatureType.getTypeId()
Magic value |
org.bukkit.entity.EntityType.getTypeId()
Magic value |
org.bukkit.inventory.ItemStack.getTypeId()
Magic value |
org.bukkit.block.Block.getTypeId()
Magic value |
org.bukkit.block.BlockState.getTypeId()
Magic value |
org.bukkit.BlockChangeDelegate.getTypeId(int, int, int)
Magic value |
org.bukkit.Server.getUnsafe()
|
org.bukkit.Bukkit.getUnsafe()
|
org.bukkit.GameMode.getValue()
Magic value |
org.bukkit.Difficulty.getValue()
Magic value |
org.bukkit.map.MapCursor.Type.getValue()
Magic value |
org.bukkit.map.MapView.Scale.getValue()
Magic value |
org.bukkit.DyeColor.getWoolData()
Magic value |
org.bukkit.map.MapPalette.imageToBytes(Image)
Magic value |
org.bukkit.plugin.java.JavaPlugin.initialize(PluginLoader, Server, PluginDescriptionFile, File, File, ClassLoader)
This method is legacy and will be removed - it must be
replaced by the specially provided constructor(s). |
org.bukkit.plugin.java.JavaPlugin.isInitialized()
This method cannot return false, as JavaPlugin is now initialized in the constructor. |
org.bukkit.entity.Player.isOnGround()
Inconsistent with Entity.isOnGround() |
org.bukkit.material.Door.isOpen()
Does not work (correctly) anymore |
org.bukkit.Note.Tone.isSharped(byte)
Magic value |
org.bukkit.configuration.file.FileConfiguration.load(InputStream)
This does not consider encoding |
org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(InputStream)
does not properly consider encoding |
org.bukkit.map.MapPalette.matchColor(Color)
Magic value |
org.bukkit.map.MapPalette.matchColor(int, int, int)
Magic value |
org.bukkit.Server.matchPlayer(String)
Use Server.getPlayer(UUID) as player names are no longer
guaranteed to be unique |
org.bukkit.Bukkit.matchPlayer(String)
|
org.bukkit.block.NoteBlock.play(byte, byte)
Magic value |
org.bukkit.entity.Player.playEffect(Location, Effect, int)
Magic value |
org.bukkit.entity.Player.playNote(Location, byte, byte)
Magic value |
org.bukkit.entity.Player.playSound(Location, String, float, float)
Magic value |
org.bukkit.inventory.Inventory.remove(int)
Magic value |
org.bukkit.inventory.ShapelessRecipe.removeIngredient(int, Material, int)
Magic value |
org.bukkit.inventory.ShapelessRecipe.removeIngredient(Material, int)
Magic value |
org.bukkit.scoreboard.Scoreboard.resetScores(OfflinePlayer)
Scoreboards can contain entries that aren't players |
org.bukkit.scheduler.BukkitScheduler.runTask(Plugin, BukkitRunnable)
Use BukkitRunnable.runTask(Plugin) |
org.bukkit.scheduler.BukkitScheduler.runTaskAsynchronously(Plugin, BukkitRunnable)
Use BukkitRunnable.runTaskAsynchronously(Plugin) |
org.bukkit.scheduler.BukkitScheduler.runTaskLater(Plugin, BukkitRunnable, long)
Use BukkitRunnable.runTaskLater(Plugin, long) |
org.bukkit.scheduler.BukkitScheduler.runTaskLaterAsynchronously(Plugin, BukkitRunnable, long)
Use BukkitRunnable.runTaskLaterAsynchronously(Plugin, long) |
org.bukkit.scheduler.BukkitScheduler.runTaskTimer(Plugin, BukkitRunnable, long, long)
Use BukkitRunnable.runTaskTimer(Plugin, long, long) |
org.bukkit.scheduler.BukkitScheduler.runTaskTimerAsynchronously(Plugin, BukkitRunnable, long, long)
Use BukkitRunnable.runTaskTimerAsynchronously(Plugin, long, long) |
org.bukkit.scheduler.BukkitScheduler.scheduleAsyncDelayedTask(Plugin, Runnable)
This name is misleading, as it does not schedule "a sync"
task, but rather, "an async" task |
org.bukkit.scheduler.BukkitScheduler.scheduleAsyncDelayedTask(Plugin, Runnable, long)
This name is misleading, as it does not schedule "a sync"
task, but rather, "an async" task |
org.bukkit.scheduler.BukkitScheduler.scheduleAsyncRepeatingTask(Plugin, Runnable, long, long)
This name is misleading, as it does not schedule "a sync"
task, but rather, "an async" task |
org.bukkit.scheduler.BukkitScheduler.scheduleSyncDelayedTask(Plugin, BukkitRunnable)
Use BukkitRunnable.runTask(Plugin) |
org.bukkit.scheduler.BukkitScheduler.scheduleSyncDelayedTask(Plugin, BukkitRunnable, long)
Use BukkitRunnable.runTaskLater(Plugin, long) |
org.bukkit.scheduler.BukkitScheduler.scheduleSyncRepeatingTask(Plugin, BukkitRunnable, long, long)
Use BukkitRunnable.runTaskTimer(Plugin, long, long) |
org.bukkit.entity.Player.sendBlockChange(Location, int, byte)
Magic value |
org.bukkit.entity.Player.sendBlockChange(Location, Material, byte)
Magic value |
org.bukkit.entity.Player.sendChunkChange(Location, int, int, int, byte[])
Magic value |
org.bukkit.OfflinePlayer.setBanned(boolean)
Use BanList.addBan(String, String, Date,
String) or BanList.pardon(String) to enhance
functionality |
org.bukkit.block.CreatureSpawner.setCreatureType(CreatureType)
In favour of CreatureSpawner.setSpawnedType(EntityType) . |
org.bukkit.block.CreatureSpawner.setCreatureTypeId(String)
Use CreatureSpawner.setCreatureTypeByName(String) . |
org.bukkit.event.inventory.InventoryClickEvent.setCursor(ItemStack)
This changes the ItemStack in their hand before any
calculations are applied to the Inventory, which has a tendency to
create inconsistencies between the Player and the server, and to
make unexpected changes in the behavior of the clicked Inventory. |
org.bukkit.material.MaterialData.setData(byte)
Magic value |
org.bukkit.block.Block.setData(byte)
Magic value |
org.bukkit.block.Block.setData(byte, boolean)
Magic value |
org.bukkit.material.Door.setFacingDirection(BlockFace)
Does not work (correctly) anymore |
org.bukkit.event.player.PlayerCommandPreprocessEvent.setFormat(String)
This method is provided for backward compatibility with no
guarantee to the effect of modifying the format. |
org.bukkit.event.player.PlayerEggThrowEvent.setHatchType(CreatureType)
In favour of PlayerEggThrowEvent.setHatchingType(EntityType) . |
org.bukkit.inventory.ShapedRecipe.setIngredient(char, Material, int)
Magic value |
org.bukkit.inventory.FurnaceRecipe.setInput(Material, int)
Magic value |
org.bukkit.material.Door.setOpen(boolean)
Does not work (correctly) anymore |
org.bukkit.block.BlockState.setRawData(byte)
Magic value |
org.bukkit.block.NoteBlock.setRawNote(byte)
Magic value |
org.bukkit.map.MapCursor.setRawType(byte)
Magic value |
org.bukkit.BlockChangeDelegate.setRawTypeId(int, int, int, int)
Magic value |
org.bukkit.BlockChangeDelegate.setRawTypeIdAndData(int, int, int, int, int)
Magic value |
org.bukkit.event.player.AsyncPlayerPreLoginEvent.setResult(PlayerPreLoginEvent.Result)
This method uses a deprecated enum from PlayerPreLoginEvent |
org.bukkit.material.TexturedMaterial.setTextureIndex(int)
Magic value |
org.bukkit.material.Step.setTextureIndex(int)
Magic value |
org.bukkit.entity.Player.setTexturePack(String)
Minecraft no longer uses textures packs. Instead you
should use Player.setResourcePack(String) . |
org.bukkit.potion.Potion.setTier(Potion.Tier)
In favour of Potion.setLevel(int) |
org.bukkit.material.Door.setTopHalf(boolean)
Shouldn't be used anymore |
org.bukkit.inventory.ItemStack.setTypeId(int)
Magic value |
org.bukkit.block.Block.setTypeId(int)
Magic value |
org.bukkit.block.BlockState.setTypeId(int)
Magic value |
org.bukkit.block.Block.setTypeId(int, boolean)
Magic value |
org.bukkit.BlockChangeDelegate.setTypeId(int, int, int, int)
Magic value |
org.bukkit.block.Block.setTypeIdAndData(int, byte, boolean)
Magic value |
org.bukkit.BlockChangeDelegate.setTypeIdAndData(int, int, int, int, int)
Magic value |
org.bukkit.entity.LivingEntity.shootArrow()
use launchProjectile(Arrow.class) instead |
org.bukkit.World.spawnCreature(Location, CreatureType)
|
org.bukkit.World.spawnCreature(Location, EntityType)
Has issues spawning non LivingEntities. Use spawnEntity instead. |
org.bukkit.World.spawnFallingBlock(Location, int, byte)
Magic value |
org.bukkit.World.spawnFallingBlock(Location, Material, byte)
Magic value |
org.bukkit.command.Command.tabComplete(CommandSender, String[])
This method is not supported and returns null |
org.bukkit.entity.LivingEntity.throwEgg()
use launchProjectile(Egg.class) instead |
org.bukkit.entity.LivingEntity.throwSnowball()
use launchProjectile(Snowball.class) instead |
org.bukkit.potion.Potion.toDamageValue()
Magic value |
org.bukkit.entity.CreatureType.toEntityType()
|
org.bukkit.entity.Player.updateInventory()
This method should not be relied upon as it is a temporary
work-around for a larger, more complicated issue. |
org.bukkit.map.MapView.Scale.valueOf(byte)
Magic value |
Deprecated Constructors |
org.bukkit.event.player.AsyncPlayerPreLoginEvent(String, InetAddress)
|
org.bukkit.material.Bed(int)
Magic value |
org.bukkit.material.Bed(int, byte)
Magic value |
org.bukkit.material.Bed(Material, byte)
Magic value |
org.bukkit.event.block.BlockCanBuildEvent(Block, int, boolean)
Magic value |
org.bukkit.event.block.BlockIgniteEvent(Block, BlockIgniteEvent.IgniteCause, Player)
use BlockIgniteEvent.BlockIgniteEvent(Block,
IgniteCause, Entity) instead. |
org.bukkit.event.block.BlockPhysicsEvent(Block, int)
Magic value |
org.bukkit.material.Button(int)
Magic value |
org.bukkit.material.Button(int, byte)
Magic value |
org.bukkit.material.Button(Material, byte)
Magic value |
org.bukkit.material.Cake(int)
Magic value |
org.bukkit.material.Cake(int, byte)
Magic value |
org.bukkit.material.Cake(Material, byte)
Magic value |
org.bukkit.material.Cauldron(byte)
Magic value |
org.bukkit.material.Cauldron(int, byte)
Magic value |
org.bukkit.material.Chest(int)
Magic value |
org.bukkit.material.Chest(int, byte)
Magic value |
org.bukkit.material.Chest(Material, byte)
Magic value |
org.bukkit.material.Coal(int)
Magic value |
org.bukkit.material.Coal(int, byte)
Magic value |
org.bukkit.material.Coal(Material, byte)
Magic value |
org.bukkit.material.CocoaPlant(int)
Magic value |
org.bukkit.material.CocoaPlant(int, byte)
Magic value |
org.bukkit.material.Command(int)
Magic value |
org.bukkit.material.Command(int, byte)
Magic value |
org.bukkit.material.Command(Material, byte)
Magic value |
org.bukkit.event.inventory.CraftItemEvent(Recipe, InventoryView, InventoryType.SlotType, int, boolean, boolean)
|
org.bukkit.event.entity.CreatureSpawnEvent(Entity, CreatureType, Location, CreatureSpawnEvent.SpawnReason)
|
org.bukkit.material.Crops(int)
Magic value |
org.bukkit.material.Crops(int, byte)
Magic value |
org.bukkit.material.Crops(Material, byte)
Magic value |
org.bukkit.material.DetectorRail(int)
Magic value |
org.bukkit.material.DetectorRail(int, byte)
Magic value |
org.bukkit.material.DetectorRail(Material, byte)
Magic value |
org.bukkit.material.Diode(int)
Magic value |
org.bukkit.material.Diode(int, byte)
Magic value |
org.bukkit.material.Diode(Material, byte)
Magic value |
org.bukkit.material.DirectionalContainer(int)
Magic value |
org.bukkit.material.DirectionalContainer(int, byte)
Magic value |
org.bukkit.material.DirectionalContainer(Material, byte)
Magic value |
org.bukkit.material.Dispenser(int)
Magic value |
org.bukkit.material.Dispenser(int, byte)
Magic value |
org.bukkit.material.Dispenser(Material, byte)
Magic value |
org.bukkit.material.Door(int)
Magic value |
org.bukkit.material.Door(int, byte)
Magic value |
org.bukkit.material.Door(Material, byte)
Magic value |
org.bukkit.material.Dye(int)
Magic value |
org.bukkit.material.Dye(int, byte)
Magic value |
org.bukkit.material.Dye(Material, byte)
Magic value |
org.bukkit.material.EnderChest(int)
Magic value |
org.bukkit.material.EnderChest(int, byte)
Magic value |
org.bukkit.material.EnderChest(Material, byte)
Magic value |
org.bukkit.event.entity.EntityChangeBlockEvent(Entity, Block, Material, byte)
Magic value |
org.bukkit.event.entity.EntityChangeBlockEvent(LivingEntity, Block, Material)
Provided as a backward compatibility before the data byte
was provided, and type increased to all entities |
org.bukkit.event.entity.EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, double)
|
org.bukkit.event.entity.EntityDamageByBlockEvent(Block, Entity, EntityDamageEvent.DamageCause, int)
|
org.bukkit.event.entity.EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, double)
|
org.bukkit.event.entity.EntityDamageByEntityEvent(Entity, Entity, EntityDamageEvent.DamageCause, int)
|
org.bukkit.event.entity.EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, double)
|
org.bukkit.event.entity.EntityDamageEvent(Entity, EntityDamageEvent.DamageCause, int)
|
org.bukkit.event.entity.EntityRegainHealthEvent(Entity, int, EntityRegainHealthEvent.RegainReason)
|
org.bukkit.material.ExtendedRails(int)
Magic value |
org.bukkit.material.ExtendedRails(int, byte)
Magic value |
org.bukkit.material.ExtendedRails(Material, byte)
Magic value |
org.bukkit.material.FlowerPot(int)
Magic value |
org.bukkit.material.FlowerPot(int, byte)
Magic value |
org.bukkit.material.FlowerPot(Material, byte)
Magic value |
org.bukkit.material.Furnace(int)
Magic value |
org.bukkit.material.Furnace(int, byte)
Magic value |
org.bukkit.material.Furnace(Material, byte)
Magic value |
org.bukkit.material.FurnaceAndDispenser(int)
Magic value |
org.bukkit.material.FurnaceAndDispenser(int, byte)
Magic value |
org.bukkit.material.FurnaceAndDispenser(Material, byte)
Magic value |
org.bukkit.inventory.FurnaceRecipe(ItemStack, Material, int)
Magic value |
org.bukkit.event.inventory.InventoryClickEvent(InventoryView, InventoryType.SlotType, int, boolean, boolean)
|
org.bukkit.inventory.ItemStack(int)
Magic value |
org.bukkit.inventory.ItemStack(int, int)
Magic value |
org.bukkit.inventory.ItemStack(int, int, short)
Magic value |
org.bukkit.inventory.ItemStack(int, int, short, Byte)
this method uses an ambiguous data byte object |
org.bukkit.inventory.ItemStack(Material, int, short, Byte)
this method uses an ambiguous data byte object |
org.bukkit.plugin.java.JavaPlugin(PluginLoader, Server, PluginDescriptionFile, File, File)
This method is intended for unit testing purposes when the
other constructor cannot be used.
Its existence may be temporary. |
org.bukkit.plugin.java.JavaPluginLoader(Server)
|
org.bukkit.material.Ladder(int)
Magic value |
org.bukkit.material.Ladder(int, byte)
Magic value |
org.bukkit.material.Ladder(Material, byte)
Magic value |
org.bukkit.material.Leaves(int)
Magic value |
org.bukkit.material.Leaves(int, byte)
Magic value |
org.bukkit.material.Leaves(Material, byte)
Magic value |
org.bukkit.material.Lever(int)
Magic value |
org.bukkit.material.Lever(int, byte)
Magic value |
org.bukkit.material.Lever(Material, byte)
Magic value |
org.bukkit.material.LongGrass(int)
Magic value |
org.bukkit.material.LongGrass(int, byte)
Magic value |
org.bukkit.material.LongGrass(Material, byte)
Magic value |
org.bukkit.map.MapCursor(byte, byte, byte, byte, boolean)
Magic value |
org.bukkit.material.MaterialData(int)
Magic value |
org.bukkit.material.MaterialData(int, byte)
Magic value |
org.bukkit.material.MaterialData(Material, byte)
Magic value |
org.bukkit.material.MonsterEggs(int)
Magic value |
org.bukkit.material.MonsterEggs(int, byte)
Magic value |
org.bukkit.material.MonsterEggs(Material, byte)
Magic value |
org.bukkit.material.Mushroom(int, byte)
Magic value |
org.bukkit.material.Mushroom(Material, byte)
Magic value |
org.bukkit.material.NetherWarts(int)
Magic value |
org.bukkit.material.NetherWarts(int, byte)
Magic value |
org.bukkit.material.NetherWarts(Material, byte)
Magic value |
org.bukkit.material.PistonBaseMaterial(int)
Magic value |
org.bukkit.material.PistonBaseMaterial(int, byte)
Magic value |
org.bukkit.material.PistonBaseMaterial(Material, byte)
Magic value |
org.bukkit.material.PistonExtensionMaterial(int)
Magic value |
org.bukkit.material.PistonExtensionMaterial(int, byte)
Magic value |
org.bukkit.material.PistonExtensionMaterial(Material, byte)
Magic value |
org.bukkit.event.player.PlayerEggThrowEvent(Player, Egg, boolean, byte, CreatureType)
|
org.bukkit.event.player.PlayerFishEvent(Player, Entity, PlayerFishEvent.State)
replaced by PlayerFishEvent.PlayerFishEvent(Player, Entity, Fish,
State) to include the Fish hook entity. |
org.bukkit.event.player.PlayerLoginEvent(Player)
Address should be provided in other constructor |
org.bukkit.event.player.PlayerLoginEvent(Player, PlayerLoginEvent.Result, String)
Address and hostname should be provided in other
constructor |
org.bukkit.event.player.PlayerLoginEvent(Player, String)
Address should be provided in other constructor |
org.bukkit.event.player.PlayerPreLoginEvent(String, InetAddress)
|
org.bukkit.potion.Potion(PotionType, int, boolean)
In favour of using Potion.Potion(PotionType) with Potion.splash() . |
org.bukkit.potion.Potion(PotionType, int, boolean, boolean)
In favour of using Potion.Potion(PotionType) with Potion.extend() and possibly Potion.splash() . |
org.bukkit.potion.Potion(PotionType, Potion.Tier)
In favour of Potion.Potion(PotionType, int) |
org.bukkit.potion.Potion(PotionType, Potion.Tier, boolean)
In favour of Potion.Potion(PotionType, int, boolean) |
org.bukkit.potion.Potion(PotionType, Potion.Tier, boolean, boolean)
In favour of Potion.Potion(PotionType, int, boolean,
boolean) |
org.bukkit.material.PoweredRail(int)
Magic value |
org.bukkit.material.PoweredRail(int, byte)
Magic value |
org.bukkit.material.PoweredRail(Material, byte)
Magic value |
org.bukkit.material.PressurePlate(int)
Magic value |
org.bukkit.material.PressurePlate(int, byte)
Magic value |
org.bukkit.material.PressurePlate(Material, byte)
Magic value |
org.bukkit.material.Pumpkin(int)
Magic value |
org.bukkit.material.Pumpkin(int, byte)
Magic value |
org.bukkit.material.Pumpkin(Material, byte)
Magic value |
org.bukkit.material.Rails(int)
Magic value |
org.bukkit.material.Rails(int, byte)
Magic value |
org.bukkit.material.Rails(Material, byte)
Magic value |
org.bukkit.material.RedstoneTorch(int)
Magic value |
org.bukkit.material.RedstoneTorch(int, byte)
Magic value |
org.bukkit.material.RedstoneTorch(Material, byte)
Magic value |
org.bukkit.material.RedstoneWire(int)
Magic value |
org.bukkit.material.RedstoneWire(int, byte)
Magic value |
org.bukkit.material.RedstoneWire(Material, byte)
Magic value |
org.bukkit.material.Sandstone(int)
Magic value |
org.bukkit.material.Sandstone(int, byte)
Magic value |
org.bukkit.material.Sandstone(Material, byte)
Magic value |
org.bukkit.material.Sign(int)
Magic value |
org.bukkit.material.Sign(int, byte)
Magic value |
org.bukkit.material.Sign(Material, byte)
Magic value |
org.bukkit.material.SimpleAttachableMaterialData(int)
Magic value |
org.bukkit.material.SimpleAttachableMaterialData(int, byte)
Magic value |
org.bukkit.material.SimpleAttachableMaterialData(Material, byte)
Magic value |
org.bukkit.material.Skull(int)
Magic value |
org.bukkit.material.Skull(int, byte)
Magic value |
org.bukkit.material.Skull(Material, byte)
Magic value |
org.bukkit.material.SmoothBrick(int)
Magic value |
org.bukkit.material.SmoothBrick(int, byte)
Magic value |
org.bukkit.material.SmoothBrick(Material, byte)
Magic value |
org.bukkit.material.SpawnEgg(byte)
Magic value |
org.bukkit.material.SpawnEgg(int, byte)
Magic value |
org.bukkit.material.Stairs(int)
Magic value |
org.bukkit.material.Stairs(int, byte)
Magic value |
org.bukkit.material.Stairs(Material, byte)
Magic value |
org.bukkit.material.Step(int)
Magic value |
org.bukkit.material.Step(int, byte)
Magic value |
org.bukkit.material.Step(Material, byte)
Magic value |
org.bukkit.material.TexturedMaterial(int)
Magic value |
org.bukkit.material.TexturedMaterial(int, byte)
Magic value |
org.bukkit.material.TexturedMaterial(Material, byte)
Magic value |
org.bukkit.material.Torch(int)
Magic value |
org.bukkit.material.Torch(int, byte)
Magic value |
org.bukkit.material.Torch(Material, byte)
Magic value |
org.bukkit.material.TrapDoor(int)
Magic value |
org.bukkit.material.TrapDoor(int, byte)
Magic value |
org.bukkit.material.TrapDoor(Material, byte)
Magic value |
org.bukkit.material.Tree(int)
Magic value |
org.bukkit.material.Tree(int, byte)
Magic value |
org.bukkit.material.Tree(Material, byte)
Magic value |
org.bukkit.material.Tripwire(int)
Magic value |
org.bukkit.material.Tripwire(int, byte)
Magic value |
org.bukkit.material.TripwireHook(int)
Magic value |
org.bukkit.material.TripwireHook(int, byte)
Magic value |
org.bukkit.event.vehicle.VehicleDamageEvent(Vehicle, Entity, int)
|
org.bukkit.material.Vine(byte)
Magic value |
org.bukkit.material.Vine(int, byte)
Magic value |
org.bukkit.material.WoodenStep(int)
Magic value |
org.bukkit.material.WoodenStep(int, byte)
Magic value |
org.bukkit.material.WoodenStep(Material, byte)
Magic value |
org.bukkit.material.Wool(int)
Magic value |
org.bukkit.material.Wool(int, byte)
Magic value |
org.bukkit.material.Wool(Material, byte)
Magic value |