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Events
triggered by various world
states or changes.
See:
Description
Class Summary | |
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ChunkEvent | Represents a Chunk related event |
ChunkLoadEvent | Called when a chunk is loaded |
ChunkPopulateEvent | Thrown when a new chunk has finished being populated. |
ChunkUnloadEvent | Called when a chunk is unloaded |
PortalCreateEvent | Called when a portal is created |
SpawnChangeEvent | An event that is called when a world's spawn changes. |
StructureGrowEvent | Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal. |
WorldEvent | Represents events within a world |
WorldInitEvent | Called when a World is initializing |
WorldLoadEvent | Called when a World is loaded |
WorldSaveEvent | Called when a World is saved. |
WorldUnloadEvent | Called when a World is unloaded |
Enum Summary | |
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PortalCreateEvent.CreateReason | An enum to specify the various reasons for a portal's creation |
Events
triggered by various world
states or changes.
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