Uses of Class
org.bukkit.Effect

Packages that use Effect
org.bukkit More generalized classes in the API. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
 

Uses of Effect in org.bukkit
 

Methods in org.bukkit that return Effect
static Effect Effect.getById(int id)
          Deprecated. Magic value
static Effect Effect.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static Effect[] Effect.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.bukkit with parameters of type Effect
 void World.playEffect(Location location, Effect effect, int data)
          Plays an effect to all players within a default radius around a given location.
 void World.playEffect(Location location, Effect effect, int data, int radius)
          Plays an effect to all players within a given radius around a location.
<T> void
World.playEffect(Location location, Effect effect, T data)
          Plays an effect to all players within a default radius around a given location.
<T> void
World.playEffect(Location location, Effect effect, T data, int radius)
          Plays an effect to all players within a given radius around a location.
 

Uses of Effect in org.bukkit.entity
 

Methods in org.bukkit.entity with parameters of type Effect
 void Player.playEffect(Location loc, Effect effect, int data)
          Deprecated. Magic value
<T> void
Player.playEffect(Location loc, Effect effect, T data)
          Plays an effect to just this player.
 



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