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Packages that use Event.Result | |
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org.bukkit.event | Classes dedicated to handling triggered code executions. |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
org.bukkit.event.player | Events relating to players . |
Uses of Event.Result in org.bukkit.event |
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Methods in org.bukkit.event that return Event.Result | |
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static Event.Result |
Event.Result.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static Event.Result[] |
Event.Result.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Uses of Event.Result in org.bukkit.event.inventory |
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Methods in org.bukkit.event.inventory that return Event.Result | |
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Event.Result |
InventoryInteractEvent.getResult()
Gets the Event.Result of this event. |
Methods in org.bukkit.event.inventory with parameters of type Event.Result | |
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void |
InventoryInteractEvent.setResult(Event.Result newResult)
Sets the result of this event. |
Uses of Event.Result in org.bukkit.event.player |
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Methods in org.bukkit.event.player that return Event.Result | |
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Event.Result |
PlayerInteractEvent.useInteractedBlock()
This controls the action to take with the block (if any) that was clicked on. |
Event.Result |
PlayerInteractEvent.useItemInHand()
This controls the action to take with the item the player is holding. |
Methods in org.bukkit.event.player with parameters of type Event.Result | |
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void |
PlayerInteractEvent.setUseInteractedBlock(Event.Result useInteractedBlock)
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void |
PlayerInteractEvent.setUseItemInHand(Event.Result useItemInHand)
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