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Events relating to players.
See:
Description
| Class Summary | |
|---|---|
| AsyncPlayerChatEvent | This event will sometimes fire synchronously, depending on how it was triggered. |
| AsyncPlayerPreLoginEvent | Stores details for players attempting to log in. |
| PlayerAchievementAwardedEvent | Called when a player earns an achievement. |
| PlayerAnimationEvent | Represents a player animation event |
| PlayerBedEnterEvent | This event is fired when the player is almost about to enter the bed. |
| PlayerBedLeaveEvent | This event is fired when the player is leaving a bed. |
| PlayerBucketEmptyEvent | Called when a player empties a bucket |
| PlayerBucketEvent | Called when a player interacts with a Bucket |
| PlayerBucketFillEvent | Called when a player fills a bucket |
| PlayerChangedWorldEvent | Called when a player switches to another world. |
| PlayerChannelEvent | This event is called after a player registers or unregisters a new plugin channel. |
| PlayerChatEvent | Deprecated. This event will fire from the main thread and allows the use of
all of the Bukkit API, unlike the AsyncPlayerChatEvent. |
| PlayerChatTabCompleteEvent | Called when a player attempts to tab-complete a chat message. |
| PlayerCommandPreprocessEvent | This event is called whenever a player runs a command (by placing a slash at the start of their message). |
| PlayerDropItemEvent | Thrown when a player drops an item from their inventory |
| PlayerEditBookEvent | Called when a player edits or signs a book and quill item. |
| PlayerEggThrowEvent | Called when a player throws an egg and it might hatch |
| PlayerEvent | Represents a player related event |
| PlayerExpChangeEvent | Called when a players experience changes naturally |
| PlayerFishEvent | Thrown when a player is fishing |
| PlayerGameModeChangeEvent | Called when the GameMode of the player is changed. |
| PlayerInteractEntityEvent | Represents an event that is called when a player right clicks an entity. |
| PlayerInteractEvent | Called when a player interacts with an object or air. |
| PlayerInventoryEvent | Deprecated. Use InventoryClickEvent or InventoryOpenEvent
instead, or one of the other inventory events in org.bukkit.event.inventory. |
| PlayerItemBreakEvent | Fired when a player's item breaks (such as a shovel or flint and steel). |
| PlayerItemConsumeEvent | This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
| PlayerItemHeldEvent | Fired when a player changes their currently held item |
| PlayerJoinEvent | Called when a player joins a server |
| PlayerKickEvent | Called when a player gets kicked from the server |
| PlayerLevelChangeEvent | Called when a players level changes |
| PlayerLoginEvent | Stores details for players attempting to log in |
| PlayerMoveEvent | Holds information for player movement events |
| PlayerPickupItemEvent | Thrown when a player picks an item up from the ground |
| PlayerPortalEvent | Called when a player is about to teleport because it is in contact with a portal. |
| PlayerPreLoginEvent | Deprecated. This event causes synchronization from the login thread; AsyncPlayerPreLoginEvent is preferred to keep the secondary threads
asynchronous. |
| PlayerQuitEvent | Called when a player leaves a server |
| PlayerRegisterChannelEvent | This is called immediately after a player registers for a plugin channel. |
| PlayerRespawnEvent | Called when a player respawns. |
| PlayerShearEntityEvent | Called when a player shears an entity |
| PlayerStatisticIncrementEvent | Called when a player statistic is incremented. |
| PlayerTeleportEvent | Holds information for player teleport events |
| PlayerToggleFlightEvent | Called when a player toggles their flying state |
| PlayerToggleSneakEvent | Called when a player toggles their sneaking state |
| PlayerToggleSprintEvent | Called when a player toggles their sprinting state |
| PlayerUnleashEntityEvent | Called prior to an entity being unleashed due to a player's action. |
| PlayerUnregisterChannelEvent | This is called immediately after a player unregisters for a plugin channel. |
| PlayerVelocityEvent | Called when the velocity of a player changes. |
| Enum Summary | |
|---|---|
| AsyncPlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
| PlayerAnimationType | Different types of player animations |
| PlayerFishEvent.State | An enum to specify the state of the fishing |
| PlayerLoginEvent.Result | Basic kick reasons for communicating to plugins |
| PlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
| PlayerTeleportEvent.TeleportCause | |
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