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Events
relating to players
.
See:
Description
Class Summary | |
---|---|
AsyncPlayerChatEvent | This event will sometimes fire synchronously, depending on how it was triggered. |
AsyncPlayerPreLoginEvent | Stores details for players attempting to log in. |
PlayerAchievementAwardedEvent | Called when a player earns an achievement. |
PlayerAnimationEvent | Represents a player animation event |
PlayerBedEnterEvent | This event is fired when the player is almost about to enter the bed. |
PlayerBedLeaveEvent | This event is fired when the player is leaving a bed. |
PlayerBucketEmptyEvent | Called when a player empties a bucket |
PlayerBucketEvent | Called when a player interacts with a Bucket |
PlayerBucketFillEvent | Called when a player fills a bucket |
PlayerChangedWorldEvent | Called when a player switches to another world. |
PlayerChannelEvent | This event is called after a player registers or unregisters a new plugin channel. |
PlayerChatEvent | Deprecated. This event will fire from the main thread and allows the use of
all of the Bukkit API, unlike the AsyncPlayerChatEvent . |
PlayerChatTabCompleteEvent | Called when a player attempts to tab-complete a chat message. |
PlayerCommandPreprocessEvent | This event is called whenever a player runs a command (by placing a slash at the start of their message). |
PlayerDropItemEvent | Thrown when a player drops an item from their inventory |
PlayerEditBookEvent | Called when a player edits or signs a book and quill item. |
PlayerEggThrowEvent | Called when a player throws an egg and it might hatch |
PlayerEvent | Represents a player related event |
PlayerExpChangeEvent | Called when a players experience changes naturally |
PlayerFishEvent | Thrown when a player is fishing |
PlayerGameModeChangeEvent | Called when the GameMode of the player is changed. |
PlayerInteractEntityEvent | Represents an event that is called when a player right clicks an entity. |
PlayerInteractEvent | Called when a player interacts with an object or air. |
PlayerInventoryEvent | Deprecated. Use InventoryClickEvent or InventoryOpenEvent
instead, or one of the other inventory events in org.bukkit.event.inventory . |
PlayerItemBreakEvent | Fired when a player's item breaks (such as a shovel or flint and steel). |
PlayerItemConsumeEvent | This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
PlayerItemHeldEvent | Fired when a player changes their currently held item |
PlayerJoinEvent | Called when a player joins a server |
PlayerKickEvent | Called when a player gets kicked from the server |
PlayerLevelChangeEvent | Called when a players level changes |
PlayerLoginEvent | Stores details for players attempting to log in |
PlayerMoveEvent | Holds information for player movement events |
PlayerPickupItemEvent | Thrown when a player picks an item up from the ground |
PlayerPortalEvent | Called when a player is about to teleport because it is in contact with a portal. |
PlayerPreLoginEvent | Deprecated. This event causes synchronization from the login thread; AsyncPlayerPreLoginEvent is preferred to keep the secondary threads
asynchronous. |
PlayerQuitEvent | Called when a player leaves a server |
PlayerRegisterChannelEvent | This is called immediately after a player registers for a plugin channel. |
PlayerRespawnEvent | Called when a player respawns. |
PlayerShearEntityEvent | Called when a player shears an entity |
PlayerStatisticIncrementEvent | Called when a player statistic is incremented. |
PlayerTeleportEvent | Holds information for player teleport events |
PlayerToggleFlightEvent | Called when a player toggles their flying state |
PlayerToggleSneakEvent | Called when a player toggles their sneaking state |
PlayerToggleSprintEvent | Called when a player toggles their sprinting state |
PlayerUnleashEntityEvent | Called prior to an entity being unleashed due to a player's action. |
PlayerUnregisterChannelEvent | This is called immediately after a player unregisters for a plugin channel. |
PlayerVelocityEvent | Called when the velocity of a player changes. |
Enum Summary | |
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AsyncPlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerAnimationType | Different types of player animations |
PlayerFishEvent.State | An enum to specify the state of the fishing |
PlayerLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerPreLoginEvent.Result | Basic kick reasons for communicating to plugins |
PlayerTeleportEvent.TeleportCause |
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