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| Packages that use org.bukkit.projectiles | |
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| org.bukkit.block | Classes used to manipulate the voxels in a world,
including special states. |
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. |
| org.bukkit.projectiles | Classes to represent the source of a projectile |
| Classes in org.bukkit.projectiles used by org.bukkit.block | |
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| BlockProjectileSource
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| Classes in org.bukkit.projectiles used by org.bukkit.entity | |
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| ProjectileSource
Represents a valid source of a projectile. |
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| Classes in org.bukkit.projectiles used by org.bukkit.projectiles | |
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| ProjectileSource
Represents a valid source of a projectile. |
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