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| Packages that use org.bukkit.projectiles | |
|---|---|
| org.bukkit.block | Classes used to manipulate the voxels in a world,
 including special states.  | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.  | 
| org.bukkit.projectiles | Classes to represent the source of a projectile | 
| Classes in org.bukkit.projectiles used by org.bukkit.block | |
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| BlockProjectileSource
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| Classes in org.bukkit.projectiles used by org.bukkit.entity | |
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| ProjectileSource
 Represents a valid source of a projectile.  | 
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| Classes in org.bukkit.projectiles used by org.bukkit.projectiles | |
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| ProjectileSource
 Represents a valid source of a projectile.  | 
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