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public interface Arrow
Represents an arrow.
Method Summary | |
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int |
getKnockbackStrength()
Gets the knockback strength for an arrow, which is the KnockBack level
of the bow that shot it. |
boolean |
isCritical()
Gets whether this arrow is critical. |
void |
setCritical(boolean critical)
Sets whether or not this arrow should be critical. |
void |
setKnockbackStrength(int knockbackStrength)
Sets the knockback strength for an arrow. |
Methods inherited from interface org.bukkit.entity.Projectile |
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_INVALID_getShooter, _INVALID_setShooter, doesBounce, getShooter, setBounce, setShooter |
Methods inherited from interface org.bukkit.entity.Entity |
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eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, isDead, isEmpty, isInsideVehicle, isOnGround, isValid, leaveVehicle, playEffect, remove, setFallDistance, setFireTicks, setLastDamageCause, setPassenger, setTicksLived, setVelocity, teleport, teleport, teleport, teleport |
Methods inherited from interface org.bukkit.metadata.Metadatable |
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getMetadata, hasMetadata, removeMetadata, setMetadata |
Method Detail |
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int getKnockbackStrength()
KnockBack
level
of the bow that shot it.
void setKnockbackStrength(int knockbackStrength)
knockbackStrength
- the knockback strength valueboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical
- whether or not it should be critical
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