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| Packages that use Attachable | |
|---|---|
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.  | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| Uses of Attachable in org.bukkit.entity | 
|---|
| Subinterfaces of Attachable in org.bukkit.entity | |
|---|---|
 interface | 
Hanging
Represents a Hanging entity  | 
 interface | 
ItemFrame
Represents an Item Frame  | 
 interface | 
LeashHitch
Represents a Leash Hitch on a fence  | 
 interface | 
Painting
Represents a Painting.  | 
| Uses of Attachable in org.bukkit.material | 
|---|
| Classes in org.bukkit.material that implement Attachable | |
|---|---|
 class | 
Button
Represents a button  | 
 class | 
CocoaPlant
Represents the cocoa plant  | 
 class | 
Ladder
Represents Ladder data  | 
 class | 
Lever
Represents a lever  | 
 class | 
PistonExtensionMaterial
Material data for the piston extension block  | 
 class | 
RedstoneTorch
Represents a redstone torch  | 
 class | 
Sign
MaterialData for signs  | 
 class | 
SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclasses  | 
 class | 
Torch
MaterialData for torches  | 
 class | 
TrapDoor
Represents a trap door  | 
 class | 
TripwireHook
Represents the tripwire hook  | 
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