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Packages that use Cancellable | |
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org.bukkit.event.block | Events relating to when a block is changed or interacts with the world . |
org.bukkit.event.enchantment | Events triggered from an enchantment table . |
org.bukkit.event.entity | Events relating to entities , excluding some directly referencing
some more specific entity types. |
org.bukkit.event.hanging | Events relating to entities that hang . |
org.bukkit.event.inventory | Events relating to inventory manipulation. |
org.bukkit.event.painting | Events relating to paintings , but deprecated for more general
hanging events. |
org.bukkit.event.player | Events relating to players . |
org.bukkit.event.vehicle | Events relating to vehicular entities . |
org.bukkit.event.weather | Events relating to weather. |
org.bukkit.event.world | Events triggered by various world states or changes. |
Uses of Cancellable in org.bukkit.event.block |
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Classes in org.bukkit.event.block that implement Cancellable | |
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class |
BlockBreakEvent
Called when a block is broken by a player. |
class |
BlockBurnEvent
Called when a block is destroyed as a result of being burnt by fire. |
class |
BlockDamageEvent
Called when a block is damaged by a player. |
class |
BlockDispenseEvent
Called when an item is dispensed from a block. |
class |
BlockFadeEvent
Called when a block fades, melts or disappears based on world conditions |
class |
BlockFormEvent
Called when a block is formed or spreads based on world conditions. |
class |
BlockFromToEvent
Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs. |
class |
BlockGrowEvent
Called when a block grows naturally in the world. |
class |
BlockIgniteEvent
Called when a block is ignited. |
class |
BlockMultiPlaceEvent
Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g. |
class |
BlockPhysicsEvent
Thrown when a block physics check is called |
class |
BlockPistonEvent
Called when a piston block is triggered |
class |
BlockPistonExtendEvent
Called when a piston extends |
class |
BlockPistonRetractEvent
Called when a piston retracts |
class |
BlockPlaceEvent
Called when a block is placed by a player. |
class |
BlockSpreadEvent
Called when a block spreads based on world conditions. |
class |
EntityBlockFormEvent
Called when a block is formed by entities. |
class |
LeavesDecayEvent
Called when leaves are decaying naturally. |
class |
NotePlayEvent
Called when a note block is being played through player interaction or a redstone current. |
class |
SignChangeEvent
Called when a sign is changed by a player. |
Uses of Cancellable in org.bukkit.event.enchantment |
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Classes in org.bukkit.event.enchantment that implement Cancellable | |
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class |
EnchantItemEvent
Called when an ItemStack is successfully enchanted (currently at enchantment table) |
class |
PrepareItemEnchantEvent
Called when an ItemStack is inserted in an enchantment table - can be called multiple times |
Uses of Cancellable in org.bukkit.event.entity |
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Classes in org.bukkit.event.entity that implement Cancellable | |
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class |
CreatureSpawnEvent
Called when a creature is spawned into a world. |
class |
CreeperPowerEvent
Called when a Creeper is struck by lightning. |
class |
EntityBreakDoorEvent
Called when an Entity breaks a door |
class |
EntityChangeBlockEvent
Called when any Entity, excluding players, changes a block. |
class |
EntityCombustByBlockEvent
Called when a block causes an entity to combust. |
class |
EntityCombustByEntityEvent
Called when an entity causes another entity to combust. |
class |
EntityCombustEvent
Called when an entity combusts. |
class |
EntityCreatePortalEvent
Thrown when a Living Entity creates a portal in a world. |
class |
EntityDamageByBlockEvent
Called when an entity is damaged by a block |
class |
EntityDamageByEntityEvent
Called when an entity is damaged by an entity |
class |
EntityDamageEvent
Stores data for damage events |
class |
EntityExplodeEvent
Called when an entity explodes |
class |
EntityInteractEvent
Called when an entity interacts with an object |
class |
EntityPortalEvent
Called when a non-player entity is about to teleport because it is in contact with a portal. |
class |
EntityPortalExitEvent
Called before an entity exits a portal. |
class |
EntityRegainHealthEvent
Stores data for health-regain events |
class |
EntityShootBowEvent
Called when a LivingEntity shoots a bow firing an arrow |
class |
EntityTameEvent
Thrown when a LivingEntity is tamed |
class |
EntityTargetEvent
Called when a creature targets or untargets another entity |
class |
EntityTargetLivingEntityEvent
Called when an Entity targets a LivingEntity and can only target
LivingEntity's. |
class |
EntityTeleportEvent
Thrown when a non-player entity (such as an Enderman) tries to teleport from one location to another. |
class |
ExplosionPrimeEvent
Called when an entity has made a decision to explode. |
class |
FoodLevelChangeEvent
Called when a human entity's food level changes |
class |
HorseJumpEvent
Called when a horse jumps. |
class |
ItemDespawnEvent
This event is called when a Item is removed from
the world because it has existed for 5 minutes. |
class |
ItemSpawnEvent
Called when an item is spawned into a world |
class |
PigZapEvent
Stores data for pigs being zapped |
class |
PlayerLeashEntityEvent
Called immediately prior to a creature being leashed by a player. |
class |
PotionSplashEvent
Called when a splash potion hits an area |
class |
ProjectileLaunchEvent
Called when a projectile is launched. |
class |
SheepDyeWoolEvent
Called when a sheep's wool is dyed |
class |
SheepRegrowWoolEvent
Called when a sheep regrows its wool |
class |
SlimeSplitEvent
Called when a Slime splits into smaller Slimes upon death |
Uses of Cancellable in org.bukkit.event.hanging |
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Classes in org.bukkit.event.hanging that implement Cancellable | |
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class |
HangingBreakByEntityEvent
Triggered when a hanging entity is removed by an entity |
class |
HangingBreakEvent
Triggered when a hanging entity is removed |
class |
HangingPlaceEvent
Triggered when a hanging entity is created in the world |
Uses of Cancellable in org.bukkit.event.inventory |
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Classes in org.bukkit.event.inventory that implement Cancellable | |
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class |
BrewEvent
Called when the brewing of the contents inside the Brewing Stand is complete. |
class |
CraftItemEvent
Called when the recipe of an Item is completed inside a crafting matrix. |
class |
FurnaceBurnEvent
Called when an ItemStack is successfully burned as fuel in a furnace. |
class |
FurnaceSmeltEvent
Called when an ItemStack is successfully smelted in a furnace. |
class |
InventoryClickEvent
This event is called when a player clicks a slot in an inventory. |
class |
InventoryCreativeEvent
This event is called when a player in creative mode puts down or picks up an item in their inventory / hotbar and when they drop items from their Inventory while in creative mode. |
class |
InventoryDragEvent
This event is called when the player drags an item in their cursor across the inventory. |
class |
InventoryInteractEvent
An abstract base class for events that describe an interaction between a HumanEntity and the contents of an Inventory. |
class |
InventoryMoveItemEvent
Called when some entity or block (e.g. |
class |
InventoryOpenEvent
Represents a player related inventory event |
class |
InventoryPickupItemEvent
Called when a hopper or hopper minecart picks up a dropped item. |
Uses of Cancellable in org.bukkit.event.painting |
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Classes in org.bukkit.event.painting that implement Cancellable | |
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class |
PaintingBreakByEntityEvent
Deprecated. Use HangingBreakByEntityEvent
instead. |
class |
PaintingBreakEvent
Deprecated. Use HangingBreakEvent instead. |
class |
PaintingPlaceEvent
Deprecated. Use HangingPlaceEvent instead. |
Uses of Cancellable in org.bukkit.event.player |
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Classes in org.bukkit.event.player that implement Cancellable | |
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class |
AsyncPlayerChatEvent
This event will sometimes fire synchronously, depending on how it was triggered. |
class |
PlayerAchievementAwardedEvent
Called when a player earns an achievement. |
class |
PlayerAnimationEvent
Represents a player animation event |
class |
PlayerBedEnterEvent
This event is fired when the player is almost about to enter the bed. |
class |
PlayerBucketEmptyEvent
Called when a player empties a bucket |
class |
PlayerBucketEvent
Called when a player interacts with a Bucket |
class |
PlayerBucketFillEvent
Called when a player fills a bucket |
class |
PlayerChatEvent
Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent .
Listening to this event forces chat to wait for the main thread which
causes delays for chat. |
class |
PlayerCommandPreprocessEvent
This event is called whenever a player runs a command (by placing a slash at the start of their message). |
class |
PlayerDropItemEvent
Thrown when a player drops an item from their inventory |
class |
PlayerEditBookEvent
Called when a player edits or signs a book and quill item. |
class |
PlayerFishEvent
Thrown when a player is fishing |
class |
PlayerGameModeChangeEvent
Called when the GameMode of the player is changed. |
class |
PlayerInteractEntityEvent
Represents an event that is called when a player right clicks an entity. |
class |
PlayerInteractEvent
Called when a player interacts with an object or air. |
class |
PlayerItemConsumeEvent
This event will fire when a player is finishing consuming an item (food, potion, milk bucket). |
class |
PlayerItemHeldEvent
Fired when a player changes their currently held item |
class |
PlayerKickEvent
Called when a player gets kicked from the server |
class |
PlayerMoveEvent
Holds information for player movement events |
class |
PlayerPickupItemEvent
Thrown when a player picks an item up from the ground |
class |
PlayerPortalEvent
Called when a player is about to teleport because it is in contact with a portal. |
class |
PlayerShearEntityEvent
Called when a player shears an entity |
class |
PlayerStatisticIncrementEvent
Called when a player statistic is incremented. |
class |
PlayerTeleportEvent
Holds information for player teleport events |
class |
PlayerToggleFlightEvent
Called when a player toggles their flying state |
class |
PlayerToggleSneakEvent
Called when a player toggles their sneaking state |
class |
PlayerToggleSprintEvent
Called when a player toggles their sprinting state |
class |
PlayerUnleashEntityEvent
Called prior to an entity being unleashed due to a player's action. |
class |
PlayerVelocityEvent
Called when the velocity of a player changes. |
Uses of Cancellable in org.bukkit.event.vehicle |
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Classes in org.bukkit.event.vehicle that implement Cancellable | |
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class |
VehicleDamageEvent
Raised when a vehicle receives damage. |
class |
VehicleDestroyEvent
Raised when a vehicle is destroyed, which could be caused by either a player or the environment. |
class |
VehicleEnterEvent
Raised when an entity enters a vehicle. |
class |
VehicleEntityCollisionEvent
Raised when a vehicle collides with an entity. |
class |
VehicleExitEvent
Raised when a living entity exits a vehicle. |
Uses of Cancellable in org.bukkit.event.weather |
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Classes in org.bukkit.event.weather that implement Cancellable | |
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class |
LightningStrikeEvent
Stores data for lightning striking |
class |
ThunderChangeEvent
Stores data for thunder state changing in a world |
class |
WeatherChangeEvent
Stores data for weather changing in a world |
Uses of Cancellable in org.bukkit.event.world |
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Classes in org.bukkit.event.world that implement Cancellable | |
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class |
ChunkUnloadEvent
Called when a chunk is unloaded |
class |
PortalCreateEvent
Called when a portal is created |
class |
StructureGrowEvent
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal. |
class |
WorldUnloadEvent
Called when a World is unloaded |
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