Uses of Package
org.bukkit.block

Packages that use org.bukkit.block
org.bukkit More generalized classes in the API. 
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.command Classes relating to handling specialized non-chat player input. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.block Events relating to when a block is changed or interacts with the world
org.bukkit.event.enchantment Events triggered from an enchantment table
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.hanging Events relating to entities that hang
org.bukkit.event.inventory Events relating to inventory manipulation. 
org.bukkit.event.painting Events relating to paintings, but deprecated for more general hanging events. 
org.bukkit.event.player Events relating to players
org.bukkit.event.vehicle Events relating to vehicular entities
org.bukkit.event.world Events triggered by various world states or changes. 
org.bukkit.generator Classes to facilitate world generation implementation. 
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.material Classes that represents various voxel types and states. 
org.bukkit.projectiles Classes to represent the source of a projectile 
org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. 
 

Classes in org.bukkit.block used by org.bukkit
Biome
          Holds all accepted Biomes in the default server
Block
          Represents a block.
BlockState
          Represents a captured state of a block, which will not change automatically.
 

Classes in org.bukkit.block used by org.bukkit.block
Biome
          Holds all accepted Biomes in the default server
Block
          Represents a block.
BlockFace
          Represents the face of a block
BlockState
          Represents a captured state of a block, which will not change automatically.
ContainerBlock
          Deprecated. in favour of InventoryHolder
PistonMoveReaction
           
 

Classes in org.bukkit.block used by org.bukkit.command
Block
          Represents a block.
 

Classes in org.bukkit.block used by org.bukkit.entity
Block
          Represents a block.
BlockFace
          Represents the face of a block
 

Classes in org.bukkit.block used by org.bukkit.event.block
Block
          Represents a block.
BlockFace
          Represents the face of a block
BlockState
          Represents a captured state of a block, which will not change automatically.
 

Classes in org.bukkit.block used by org.bukkit.event.enchantment
Block
          Represents a block.
 

Classes in org.bukkit.block used by org.bukkit.event.entity
Block
          Represents a block.
BlockState
          Represents a captured state of a block, which will not change automatically.
 

Classes in org.bukkit.block used by org.bukkit.event.hanging
Block
          Represents a block.
BlockFace
          Represents the face of a block
 

Classes in org.bukkit.block used by org.bukkit.event.inventory
Block
          Represents a block.
 

Classes in org.bukkit.block used by org.bukkit.event.painting
Block
          Represents a block.
BlockFace
          Represents the face of a block
 

Classes in org.bukkit.block used by org.bukkit.event.player
Block
          Represents a block.
BlockFace
          Represents the face of a block
 

Classes in org.bukkit.block used by org.bukkit.event.vehicle
Block
          Represents a block.
 

Classes in org.bukkit.block used by org.bukkit.event.world
Block
          Represents a block.
BlockState
          Represents a captured state of a block, which will not change automatically.
 

Classes in org.bukkit.block used by org.bukkit.generator
Biome
          Holds all accepted Biomes in the default server
 

Classes in org.bukkit.block used by org.bukkit.inventory
BrewingStand
          Represents a brewing stand.
DoubleChest
          Represents a double chest.
Furnace
          Represents a furnace.
 

Classes in org.bukkit.block used by org.bukkit.material
BlockFace
          Represents the face of a block
 

Classes in org.bukkit.block used by org.bukkit.projectiles
Block
          Represents a block.
 

Classes in org.bukkit.block used by org.bukkit.util
Block
          Represents a block.
 



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