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| Packages that use org.bukkit | |
|---|---|
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a world,
 including special states.  | 
| org.bukkit.command | Classes relating to handling specialized non-chat player input. | 
| org.bukkit.configuration | Classes dedicated to handling a plugin's runtime configuration. | 
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. | 
| org.bukkit.enchantments | Classes relating to the specialized enhancements to item stacks, as part of the meta data.  | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.  | 
| org.bukkit.event.block | Events relating to when a block is changed or interacts with the world.  | 
| org.bukkit.event.entity | Events relating to entities, excluding some directly referencing
 some more specific entity types.  | 
| org.bukkit.event.inventory | Events relating to inventory manipulation.  | 
| org.bukkit.event.painting | Events relating to paintings, but deprecated for more general
 hanging events.  | 
| org.bukkit.event.player | Events relating to players.  | 
| org.bukkit.event.vehicle | Events relating to vehicular entities.  | 
| org.bukkit.event.weather | Events relating to weather.  | 
| org.bukkit.event.world | Events triggered by various world states or changes.  | 
| org.bukkit.generator | Classes to facilitate world generation
 implementation.  | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
 item stacks.  | 
| org.bukkit.map | Classes to facilitate plugin handling of map displays.  | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.plugin | Classes specifically relating to loading software modules at runtime. | 
| org.bukkit.plugin.java | Classes for handling plugins written in
 java.  | 
| org.bukkit.scoreboard | Interfaces used to manage the client side score display system. | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. | 
| org.bukkit.util.noise | Classes dedicated to facilitating deterministic noise. | 
| Classes in org.bukkit used by org.bukkit | |
|---|---|
| Achievement
 Represents an achievement, which may be given to players.  | 
|
| Art
 Represents the art on a painting  | 
|
| BanEntry
 A single entry from a ban list.  | 
|
| BanList
 A ban list, containing bans of some BanList.Type. | 
|
| BanList.Type
 Represents a ban-type that a BanList may track. | 
|
| BlockChangeDelegate
 A delegate for handling block changes.  | 
|
| ChatColor
 All supported color values for chat  | 
|
| Chunk
 Represents a chunk of blocks  | 
|
| ChunkSnapshot
 Represents a static, thread-safe snapshot of chunk of blocks.  | 
|
| CoalType
 Represents the two types of coal  | 
|
| Color
 A container for a color palette.  | 
|
| CropState
 Represents the different growth states of crops  | 
|
| Difficulty
 Represents the various difficulty levels that are available.  | 
|
| DyeColor
 All supported color values for dyes and cloth  | 
|
| Effect
 A list of effects that the server is able to send to players.  | 
|
| Effect.Type
 Represents the type of an effect.  | 
|
| EntityEffect
 A list of all Effects that can happen to entities.  | 
|
| FireworkEffect
 Represents a single firework effect.  | 
|
| FireworkEffect.Builder
 This is a builder for FireworkEffects.  | 
|
| FireworkEffect.Type
 The type or shape of the effect.  | 
|
| GameMode
 Represents the various type of game modes that HumanEntitys may
 have | 
|
| GrassSpecies
 Represents the different types of grass.  | 
|
| Instrument
 | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| NetherWartsState
 | 
|
| Note
 A note class to store a specific note.  | 
|
| Note.Tone
 An enum holding tones.  | 
|
| OfflinePlayer
 | 
|
| PortalType
 Represents various types of portals that can be made in a world.  | 
|
| Rotation
 An enum to specify a rotation based orientation, like that on a clock.  | 
|
| SandstoneType
 Represents the three different types of Sandstone  | 
|
| Server
 Represents a server implementation.  | 
|
| SkullType
 Represents the different types of skulls.  | 
|
| Sound
 An Enum of Sounds the server is able to send to players.  | 
|
| Statistic
 Represents a countable statistic, which is tracked by the server.  | 
|
| Statistic.Type
 The type of statistic.  | 
|
| TravelAgent
 The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one.  | 
|
| TreeSpecies
 Represents the different species of trees regardless of size.  | 
|
| TreeType
 Tree and organic structure types.  | 
|
| UnsafeValues
 Deprecated. Unsupported & internal use only  | 
|
| Warning
 This designates the warning state for a specific item.  | 
|
| Warning.WarningState
 This represents the states that server verbose for warnings may be.  | 
|
| WeatherType
 An enum of all current weather types  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| World.Environment
 Represents various map environment types that a world may be  | 
|
| WorldCreator
 Represents various types of options that may be used to create a world.  | 
|
| WorldType
 Represents various types of worlds that may exist  | 
|
| Classes in org.bukkit used by org.bukkit.block | |
|---|---|
| Chunk
 Represents a chunk of blocks  | 
|
| Instrument
 | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Note
 A note class to store a specific note.  | 
|
| SkullType
 Represents the different types of skulls.  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.command | |
|---|---|
| Server
 Represents a server implementation.  | 
|
| Classes in org.bukkit used by org.bukkit.configuration | |
|---|---|
| Color
 A container for a color palette.  | 
|
| OfflinePlayer
 | 
|
| Classes in org.bukkit used by org.bukkit.conversations | |
|---|---|
| ChatColor
 All supported color values for chat  | 
|
| Classes in org.bukkit used by org.bukkit.enchantments | |
|---|---|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Classes in org.bukkit used by org.bukkit.entity | |
|---|---|
| Achievement
 Represents an achievement, which may be given to players.  | 
|
| Art
 Represents the art on a painting  | 
|
| DyeColor
 All supported color values for dyes and cloth  | 
|
| Effect
 A list of effects that the server is able to send to players.  | 
|
| EntityEffect
 A list of all Effects that can happen to entities.  | 
|
| GameMode
 Represents the various type of game modes that HumanEntitys may
 have | 
|
| Instrument
 | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Note
 A note class to store a specific note.  | 
|
| OfflinePlayer
 | 
|
| Rotation
 An enum to specify a rotation based orientation, like that on a clock.  | 
|
| Server
 Represents a server implementation.  | 
|
| Sound
 An Enum of Sounds the server is able to send to players.  | 
|
| Statistic
 Represents a countable statistic, which is tracked by the server.  | 
|
| WeatherType
 An enum of all current weather types  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.event.block | |
|---|---|
| Instrument
 | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Note
 A note class to store a specific note.  | 
|
| Classes in org.bukkit used by org.bukkit.event.entity | |
|---|---|
| DyeColor
 All supported color values for dyes and cloth  | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| PortalType
 Represents various types of portals that can be made in a world.  | 
|
| TravelAgent
 The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one.  | 
|
| Classes in org.bukkit used by org.bukkit.event.inventory | |
|---|---|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Classes in org.bukkit used by org.bukkit.event.painting | |
|---|---|
| Warning
 This designates the warning state for a specific item.  | 
|
| Classes in org.bukkit used by org.bukkit.event.player | |
|---|---|
| Achievement
 Represents an achievement, which may be given to players.  | 
|
| GameMode
 Represents the various type of game modes that HumanEntitys may
 have | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Statistic
 Represents a countable statistic, which is tracked by the server.  | 
|
| TravelAgent
 The Travel Agent handles the creation and the research of Nether and End portals when Entities try to use one.  | 
|
| Warning
 This designates the warning state for a specific item.  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.event.vehicle | |
|---|---|
| Location
 Represents a 3-dimensional position in a world  | 
|
| Classes in org.bukkit used by org.bukkit.event.weather | |
|---|---|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.event.world | |
|---|---|
| Chunk
 Represents a chunk of blocks  | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| TreeType
 Tree and organic structure types.  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.generator | |
|---|---|
| Chunk
 Represents a chunk of blocks  | 
|
| Location
 Represents a 3-dimensional position in a world  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.inventory | |
|---|---|
| Color
 A container for a color palette.  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| Utility
 This annotation indicates a method (and sometimes constructor) will chain its internal operations.  | 
|
| Classes in org.bukkit used by org.bukkit.inventory.meta | |
|---|---|
| Color
 A container for a color palette.  | 
|
| FireworkEffect
 Represents a single firework effect.  | 
|
| Classes in org.bukkit used by org.bukkit.map | |
|---|---|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.material | |
|---|---|
| CoalType
 Represents the two types of coal  | 
|
| CropState
 Represents the different growth states of crops  | 
|
| DyeColor
 All supported color values for dyes and cloth  | 
|
| GrassSpecies
 Represents the different types of grass.  | 
|
| Material
 An enum of all material IDs accepted by the official server and client  | 
|
| NetherWartsState
 | 
|
| SandstoneType
 Represents the three different types of Sandstone  | 
|
| TreeSpecies
 Represents the different species of trees regardless of size.  | 
|
| Classes in org.bukkit used by org.bukkit.plugin | |
|---|---|
| Server
 Represents a server implementation.  | 
|
| Classes in org.bukkit used by org.bukkit.plugin.java | |
|---|---|
| Server
 Represents a server implementation.  | 
|
| Classes in org.bukkit used by org.bukkit.scoreboard | |
|---|---|
| OfflinePlayer
 | 
|
| Classes in org.bukkit used by org.bukkit.util | |
|---|---|
| Location
 Represents a 3-dimensional position in a world  | 
|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
| Classes in org.bukkit used by org.bukkit.util.noise | |
|---|---|
| World
 Represents a world, which may contain entities, chunks and blocks  | 
|
  | 
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