Uses of Package
org.bukkit.entity

Packages that use org.bukkit.entity
org.bukkit More generalized classes in the API. 
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.conversations Classes dedicated to facilitate direct player-to-plugin communication. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.entity.minecart Interfaces for various Minecart types. 
org.bukkit.event.block Events relating to when a block is changed or interacts with the world
org.bukkit.event.enchantment Events triggered from an enchantment table
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.event.hanging Events relating to entities that hang
org.bukkit.event.inventory Events relating to inventory manipulation. 
org.bukkit.event.painting Events relating to paintings, but deprecated for more general hanging events. 
org.bukkit.event.player Events relating to players
org.bukkit.event.server Events relating to programmatic state changes on the server. 
org.bukkit.event.vehicle Events relating to vehicular entities
org.bukkit.event.weather Events relating to weather. 
org.bukkit.event.world Events triggered by various world states or changes. 
org.bukkit.inventory Classes involved in manipulating player inventories and item interactions. 
org.bukkit.map Classes to facilitate plugin handling of map displays. 
org.bukkit.material Classes that represents various voxel types and states. 
org.bukkit.plugin.messaging Classes dedicated to specialized plugin to client protocols. 
org.bukkit.potion Classes to represent various potion properties and manipulation. 
org.bukkit.projectiles Classes to represent the source of a projectile 
org.bukkit.util Multi and single purpose classes to facilitate various programmatic concepts. 
 

Classes in org.bukkit.entity used by org.bukkit
AnimalTamer
           
Arrow
          Represents an arrow.
CreatureType
          Deprecated. Use EntityType instead.
Entity
          Represents a base entity in the world
EntityType
           
FallingBlock
          Represents a falling block
Item
          Represents an Item.
LightningStrike
          Represents an instance of a lightning strike.
LivingEntity
          Represents a living entity, such as a monster or player
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.block
CreatureType
          Deprecated. Use EntityType instead.
EntityType
           
 

Classes in org.bukkit.entity used by org.bukkit.conversations
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.entity
Ageable
          Represents an entity that can age and breed.
Ambient
          Represents an ambient mob
Animals
          Represents an Animal.
AnimalTamer
           
Arrow
          Represents an arrow.
ComplexEntityPart
          Represents a single part of a ComplexLivingEntity
ComplexLivingEntity
          Represents a complex living entity - one that is made up of various smaller parts
Cow
          Represents a Cow.
Creature
          Represents a Creature.
CreatureType
          Deprecated. Use EntityType instead.
Damageable
          Represents an Entity that has health and can take damage.
Egg
          Represents a thrown egg.
EnderDragon
          Represents an Ender Dragon
Entity
          Represents a base entity in the world
EntityType
           
Explosive
          A representation of an explosive entity
FallingBlock
          Represents a falling block
Fireball
          Represents a Fireball.
FishHook
          Represents a fishing hook.
Flying
          Represents a Flying Entity.
Golem
          A mechanical creature that may harm enemies.
Hanging
          Represents a Hanging entity
Horse.Color
          Represents the base color that the horse has.
Horse.Style
          Represents the style, or markings, that the horse has.
Horse.Variant
          Represents the different types of horses that may exist.
HumanEntity
          Represents a human entity, such as an NPC or a player
LivingEntity
          Represents a living entity, such as a monster or player
Monster
          Represents a Monster.
NPC
          Represents a non-player character
Ocelot.Type
          Represents the various different cat types there are.
Player
          Represents a player, connected or not
Projectile
          Represents a shootable entity.
Skeleton.SkeletonType
           
Slime
          Represents a Slime.
Snowball
          Represents a snowball.
Spider
          Represents a Spider.
Tameable
           
Vehicle
          Represents a vehicle entity.
Villager.Profession
          Represents the various different Villager professions there may be.
WaterMob
          Represents a Water Mob
Weather
          Represents a Weather related entity, such as a storm
Zombie
          Represents a Zombie.
 

Classes in org.bukkit.entity used by org.bukkit.entity.minecart
Entity
          Represents a base entity in the world
Minecart
          Represents a minecart entity.
Vehicle
          Represents a vehicle entity.
 

Classes in org.bukkit.entity used by org.bukkit.event.block
Entity
          Represents a base entity in the world
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.enchantment
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.entity
AnimalTamer
           
CreatureType
          Deprecated. Use EntityType instead.
Creeper
          Represents a Creeper
Entity
          Represents a base entity in the world
EntityType
           
Explosive
          A representation of an explosive entity
Horse
          Represents a Horse.
HumanEntity
          Represents a human entity, such as an NPC or a player
Item
          Represents an Item.
LightningStrike
          Represents an instance of a lightning strike.
LivingEntity
          Represents a living entity, such as a monster or player
Pig
          Represents a Pig.
PigZombie
          Represents a Pig Zombie.
Player
          Represents a player, connected or not
Projectile
          Represents a shootable entity.
Sheep
          Represents a Sheep.
Slime
          Represents a Slime.
ThrownExpBottle
          Represents a thrown Experience bottle.
ThrownPotion
          Represents a thrown potion bottle
 

Classes in org.bukkit.entity used by org.bukkit.event.hanging
Entity
          Represents a base entity in the world
Hanging
          Represents a Hanging entity
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.inventory
HumanEntity
          Represents a human entity, such as an NPC or a player
Item
          Represents an Item.
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.painting
Entity
          Represents a base entity in the world
Painting
          Represents a Painting.
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.player
CreatureType
          Deprecated. Use EntityType instead.
Egg
          Represents a thrown egg.
Entity
          Represents a base entity in the world
EntityType
           
Fish
          Deprecated. in favor of FishHook
Item
          Represents an Item.
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.server
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.event.vehicle
Entity
          Represents a base entity in the world
LivingEntity
          Represents a living entity, such as a monster or player
Vehicle
          Represents a vehicle entity.
 

Classes in org.bukkit.entity used by org.bukkit.event.weather
LightningStrike
          Represents an instance of a lightning strike.
 

Classes in org.bukkit.entity used by org.bukkit.event.world
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.inventory
Entity
          Represents a base entity in the world
HumanEntity
          Represents a human entity, such as an NPC or a player
 

Classes in org.bukkit.entity used by org.bukkit.map
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.material
EntityType
           
 

Classes in org.bukkit.entity used by org.bukkit.plugin.messaging
Player
          Represents a player, connected or not
 

Classes in org.bukkit.entity used by org.bukkit.potion
LivingEntity
          Represents a living entity, such as a monster or player
 

Classes in org.bukkit.entity used by org.bukkit.projectiles
Projectile
          Represents a shootable entity.
 

Classes in org.bukkit.entity used by org.bukkit.util
LivingEntity
          Represents a living entity, such as a monster or player
 



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