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| Packages that use org.bukkit.entity | |
|---|---|
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a world,
 including special states.  | 
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.  | 
| org.bukkit.entity.minecart | Interfaces for various Minecart types.  | 
| org.bukkit.event.block | Events relating to when a block is changed or interacts with the world.  | 
| org.bukkit.event.enchantment | Events triggered from an enchantment table.  | 
| org.bukkit.event.entity | Events relating to entities, excluding some directly referencing
 some more specific entity types.  | 
| org.bukkit.event.hanging | Events relating to entities that hang.  | 
| org.bukkit.event.inventory | Events relating to inventory manipulation.  | 
| org.bukkit.event.painting | Events relating to paintings, but deprecated for more general
 hanging events.  | 
| org.bukkit.event.player | Events relating to players.  | 
| org.bukkit.event.server | Events relating to programmatic state
 changes on the server.  | 
| org.bukkit.event.vehicle | Events relating to vehicular entities.  | 
| org.bukkit.event.weather | Events relating to weather.  | 
| org.bukkit.event.world | Events triggered by various world states or changes.  | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.map | Classes to facilitate plugin handling of map displays.  | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.plugin.messaging | Classes dedicated to specialized plugin to client protocols. | 
| org.bukkit.potion | Classes to represent various potion
 properties and manipulation.  | 
| org.bukkit.projectiles | Classes to represent the source of a projectile | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic concepts. | 
| Classes in org.bukkit.entity used by org.bukkit | |
|---|---|
| AnimalTamer
 | 
|
| Arrow
 Represents an arrow.  | 
|
| CreatureType
 Deprecated. Use EntityType instead.  | 
|
| Entity
 Represents a base entity in the world  | 
|
| EntityType
 | 
|
| FallingBlock
 Represents a falling block  | 
|
| Item
 Represents an Item.  | 
|
| LightningStrike
 Represents an instance of a lightning strike.  | 
|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.block | |
|---|---|
| CreatureType
 Deprecated. Use EntityType instead.  | 
|
| EntityType
 | 
|
| Classes in org.bukkit.entity used by org.bukkit.conversations | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.entity | |
|---|---|
| Ageable
 Represents an entity that can age and breed.  | 
|
| Ambient
 Represents an ambient mob  | 
|
| Animals
 Represents an Animal.  | 
|
| AnimalTamer
 | 
|
| Arrow
 Represents an arrow.  | 
|
| ComplexEntityPart
 Represents a single part of a ComplexLivingEntity | 
|
| ComplexLivingEntity
 Represents a complex living entity - one that is made up of various smaller parts  | 
|
| Cow
 Represents a Cow.  | 
|
| Creature
 Represents a Creature.  | 
|
| CreatureType
 Deprecated. Use EntityType instead.  | 
|
| Damageable
 Represents an Entity that has health and can take damage. | 
|
| Egg
 Represents a thrown egg.  | 
|
| EnderDragon
 Represents an Ender Dragon  | 
|
| Entity
 Represents a base entity in the world  | 
|
| EntityType
 | 
|
| Explosive
 A representation of an explosive entity  | 
|
| FallingBlock
 Represents a falling block  | 
|
| Fireball
 Represents a Fireball.  | 
|
| FishHook
 Represents a fishing hook.  | 
|
| Flying
 Represents a Flying Entity.  | 
|
| Golem
 A mechanical creature that may harm enemies.  | 
|
| Hanging
 Represents a Hanging entity  | 
|
| Horse.Color
 Represents the base color that the horse has.  | 
|
| Horse.Style
 Represents the style, or markings, that the horse has.  | 
|
| Horse.Variant
 Represents the different types of horses that may exist.  | 
|
| HumanEntity
 Represents a human entity, such as an NPC or a player  | 
|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
| Monster
 Represents a Monster.  | 
|
| NPC
 Represents a non-player character  | 
|
| Ocelot.Type
 Represents the various different cat types there are.  | 
|
| Player
 Represents a player, connected or not  | 
|
| Projectile
 Represents a shootable entity.  | 
|
| Skeleton.SkeletonType
 | 
|
| Slime
 Represents a Slime.  | 
|
| Snowball
 Represents a snowball.  | 
|
| Spider
 Represents a Spider.  | 
|
| Tameable
 | 
|
| Vehicle
 Represents a vehicle entity.  | 
|
| Villager.Profession
 Represents the various different Villager professions there may be.  | 
|
| WaterMob
 Represents a Water Mob  | 
|
| Weather
 Represents a Weather related entity, such as a storm  | 
|
| Zombie
 Represents a Zombie.  | 
|
| Classes in org.bukkit.entity used by org.bukkit.entity.minecart | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| Minecart
 Represents a minecart entity.  | 
|
| Vehicle
 Represents a vehicle entity.  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.block | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.enchantment | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.entity | |
|---|---|
| AnimalTamer
 | 
|
| CreatureType
 Deprecated. Use EntityType instead.  | 
|
| Creeper
 Represents a Creeper  | 
|
| Entity
 Represents a base entity in the world  | 
|
| EntityType
 | 
|
| Explosive
 A representation of an explosive entity  | 
|
| Horse
 Represents a Horse.  | 
|
| HumanEntity
 Represents a human entity, such as an NPC or a player  | 
|
| Item
 Represents an Item.  | 
|
| LightningStrike
 Represents an instance of a lightning strike.  | 
|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
| Pig
 Represents a Pig.  | 
|
| PigZombie
 Represents a Pig Zombie.  | 
|
| Player
 Represents a player, connected or not  | 
|
| Projectile
 Represents a shootable entity.  | 
|
| Sheep
 Represents a Sheep.  | 
|
| Slime
 Represents a Slime.  | 
|
| ThrownExpBottle
 Represents a thrown Experience bottle.  | 
|
| ThrownPotion
 Represents a thrown potion bottle  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.hanging | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| Hanging
 Represents a Hanging entity  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.inventory | |
|---|---|
| HumanEntity
 Represents a human entity, such as an NPC or a player  | 
|
| Item
 Represents an Item.  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.painting | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| Painting
 Represents a Painting.  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.player | |
|---|---|
| CreatureType
 Deprecated. Use EntityType instead.  | 
|
| Egg
 Represents a thrown egg.  | 
|
| Entity
 Represents a base entity in the world  | 
|
| EntityType
 | 
|
| Fish
 Deprecated. in favor of FishHook | 
|
| Item
 Represents an Item.  | 
|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.server | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.vehicle | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
| Vehicle
 Represents a vehicle entity.  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.weather | |
|---|---|
| LightningStrike
 Represents an instance of a lightning strike.  | 
|
| Classes in org.bukkit.entity used by org.bukkit.event.world | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.inventory | |
|---|---|
| Entity
 Represents a base entity in the world  | 
|
| HumanEntity
 Represents a human entity, such as an NPC or a player  | 
|
| Classes in org.bukkit.entity used by org.bukkit.map | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.material | |
|---|---|
| EntityType
 | 
|
| Classes in org.bukkit.entity used by org.bukkit.plugin.messaging | |
|---|---|
| Player
 Represents a player, connected or not  | 
|
| Classes in org.bukkit.entity used by org.bukkit.potion | |
|---|---|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
| Classes in org.bukkit.entity used by org.bukkit.projectiles | |
|---|---|
| Projectile
 Represents a shootable entity.  | 
|
| Classes in org.bukkit.entity used by org.bukkit.util | |
|---|---|
| LivingEntity
 Represents a living entity, such as a monster or player  | 
|
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